XCOM 2
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[WOTC] Sell Heavy Weapons
   
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10 Aug, 2018 @ 1:17pm
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[WOTC] Sell Heavy Weapons

Description
Every item in the game, whether it be a weapon, an armor, or a utility item, has a price.

The only thing that keeps XCOM from selling their entire stock to the Black Market is this set of restrictions: the item must have a marketable value above 0, cannot be infinite in supply, and isn't necessary for completing the "Golden Path" of XCOM 2.

However, there is one set of weapons in particular that have no marketable value whatsoever, and that is the heavy/powered weapon category. Despite having a clearly assigned variable in the script and a usable section to place it in the .ini, it has no value at all.

This mod fixes that by adding a sale price equivalent to the experimental ammos for each heavy weapon and doubling that same price for every powered weapon.

In addition, the 3 experimental grenades no longer have one-third the sale price of experimental ammos despite having the same cost and production time; they are now equally priced.

This mod works mid-campaign.
13 Comments
(TITLE CARD) 25 Oct, 2024 @ 9:19am 
@Dęąth Viper, love that you're going to all the mods that still work and giving thanks. These people put in a lot of great work and there should be a lot more "thanks" instead of "update please."

Great mod, @Udaya!
Dęąth Viper 19 Oct, 2022 @ 10:46am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
jelleluyten1 27 May, 2021 @ 5:52am 
Oh thank god, RNG gave me like, two dozen extra flamethrowers while trying to get a set of 2 of all the powered weapons
Udaya  [author] 6 Jun, 2019 @ 8:13pm 
@Nitsah Seeing how the Alien Hunter weapons don't have their TradingPostValue initialized already in the config, it seems like more of a non-DIY task. Still, if you find those mods, I can look over them and give you a script so that you'll be able to sell them.
Nitsah 6 Jun, 2019 @ 1:23pm 
I think it is probably a combination of a buildable hunter weapon mod and a mod that makes everything a single construction like lw2. And wound unequip items with durability (removed that mid campaign length but probably linger on despite unbind mods option from another mod). Was just wondering if there would be a way to go about to doing it for hunter weapons in a DIY way.
Udaya  [author] 6 Jun, 2019 @ 5:47am 
@Nitsah Multiple Alien Hunter weapons? Which mod are you using to get that?
Nitsah 5 Jun, 2019 @ 7:22pm 
Would it be possible to do hunter weapons? I have so many duplicates lol.
Udaya  [author] 9 Nov, 2018 @ 2:55am 
@The Real Cynik I'm afraid not. TLE weapons don't already have an available TradingPostValue in X2Item_TLE_Weapons.uc. If you added them through OPTC and assigned a variable there, it could be possible.
CyniksteR 8 Nov, 2018 @ 11:26pm 
excellent mod. currently I'm looking for a way to get rid of the TLE weapons that I don't want. if I add TLE_AssaultRifle_CV_TRADINGPOSTVALUE=10 would that do anything?
_ALuX_ 11 Aug, 2018 @ 10:14am 
You have been making some pretty great mods keep it up!