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Something to note is that the only spawns at the moment are -
Cave vs Operations
Sorting vs Repair
So, while Cave does have a lot of distance to cover for aliens, Marines also have more ground to cover because of their spawn too.
The idea is -
Cave vs Operations should be slower paced rounds, getting to higher tech and having central drilling mean less to the overall res flow of the round.
Sorting vs Repair will be more combat focussed, faster paced rounds, central drilling plays a large part in which team will likely win etc.
I'm all ears to all feedback and ideas that people have for potential future changes, so keep it coming, and thanks for reaching out :)
Cave start still is a very big handicap for aliens. I think the stats are around 2 marine wins per one alien win with cave spawn. We are regularly playing it on Wooza's playground, we don't even play the vanilla version anymore.
I'm sorry if my first commend sounded harsh or impolite, that wasn't my intention! We were just wondering that you surely have put in many hours of hard work into this rework (The Gap looks gorgeous!) and still didn't fix the one big problem that meinschaft always had, namely the cave start.
What else would you have me do to "fix" that spawn? is there something consistently wrong with it still?, if so, i'm all ears.
It was the only thing that was really fucked on vanilla meinschaft...