Garry's Mod

Garry's Mod

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[BSG] ONI Operatives Playermodels
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
15.353 MB
12 Aug, 2018 @ 3:20pm
12 Aug, 2018 @ 6:11pm
2 Change Notes ( view )

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[BSG] ONI Operatives Playermodels

Description
ONI Operatives.

THESE MODELS HAVE EXTENSIVE BODYGROUPS!

This pack includes the following:

ONI Operative (Black)
ONI Operative (Grey)
ONI Operative (Red)

For more information on models, feel free to add me on steam.

(Base: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1461492864 )
9 Comments
Mental sups.gg 23 Apr, 2022 @ 3:17pm 
@Gonzo
Mental sups.gg 22 Apr, 2022 @ 4:57am 
Hey sorry to bug But where can i find the Models In the Addons Folder IGN
๖ۣۜSinclair~Sauceton™ 24 Apr, 2020 @ 12:43am 
PPPpppppffffffffffff
"Is this a halo model?"
Hurdur
๖ۣۜSinclair~Sauceton™ 24 Apr, 2020 @ 12:42am 
Wait this looks familiar
Solstice 21 Oct, 2018 @ 8:26am 
Any female models?
Kralich/Gonzo  [author] 16 Aug, 2018 @ 6:10am 
@W4YS3R I split the mesh in half, then assigned each half a separate texture so that I could have a non-symmetrical logo on the front. the process is relatively simple - just split the mesh perfectly down the middle, and then separate the two halves. Then remove the existing material from one of the halves, and create a new material with the same name but with _left or _right added to the end. once that's done, create a .vmt with the name of that material, do the same for the texture, and then you can have your un-symmetrical texture. do be aware that unless you also manually flip the UVs, any pattern you put on the non-symmetrical half will have to be mirrored (so on my version of this, the white side of the ONI logo has the text backwards on the texture as a result.
I am Klaus 16 Aug, 2018 @ 1:43am 
I gotta ask, did you split the Mesh of the chest plate and then loaded a different texture on each "slice of the plate" or did you just decal it?
I am Klaus 16 Aug, 2018 @ 1:42am 
Interesting...
Nosrac24 12 Aug, 2018 @ 3:25pm 
Sweet, thanks for the commission!