Portal 2

Portal 2

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Slingshot (hard map)
   
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8.540 MB
25 May, 2013 @ 12:12pm
17 Jun, 2013 @ 4:00am
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Slingshot (hard map)

In 1 collection by LPChip
All singleplayer maps by LPChip
50 items
Description
This is a hard map entirely around momentum and flinging. There is a small puzzle aspect present but its mostly about flinging and momentum.

If you do not want to play a hard map, this map is not for you. Difficulty is estimated at medium/hard.

Enjoy and feedback is always welcome.

*UPDATES:*
v1.0: Initial release
v2.0: Added paint and redesign of the last section to make it easier.
V2.1: Removed the 2 additional cubes to prevent cube stacking. It just gives too many different ways to solve the puzzle to easily. Also made getting the reflector cube harder now. (tnx toncica)
V2.2: By preventing a shortcut, I made it possible to get trapped. This has been fixed.
V2.3: Added ability to free yourself or the cube if it gets stuck in the adjacent room. (tnx derula)
V2.4: Fixed escape from adjacent room in case you'd get stuck and fixed cube being used to skip learning part. (tnx Prototype)
18 Comments
Steve3Dx 20 Oct, 2021 @ 11:12am 
fun not hard
LPChip  [author] 30 Jul, 2021 @ 11:13pm 
Glad you liked it.
jandlml 30 Jul, 2021 @ 10:28pm 
haha that was fun!
LPChip  [author] 25 Jul, 2021 @ 4:16am 
That's okay. It is a concept that I hadn't seen being used much and wanted to make a puzzle about it. Slingshot 2 uses a method I found myself which is by far more advanced than this, but does build upon the concept. Even I struggle on that map but it doesn't take me too long to complete, just many tries. :)
bullfrog 25 Jul, 2021 @ 1:53am 
Not my type of map, but that's mt problem, not yours ;)
PackSciences 17 Sep, 2013 @ 3:01am 
"hard"
LPChip  [author] 1 Jul, 2013 @ 3:59am 
Thanks Prototype. :)

I'm not going to fix the fact that you can leave the cube in the other room for the simple reason that if you bring the cube there and find no use for it people will earlier bring it back to the laser than to leave it there and shoot their portals away. The cube does not give you anything additional in there I think.
Prototype 30 Jun, 2013 @ 11:11pm 
Good job fixing the problems. I have just replayed the level and the escape door works. Note that it is still possible to get stuck if you leave the cube in the other room and move both portals out. (but it's pretty unlikely to happen normally) The receiver connected to the angled panel is a very nice way to prevent my alternate solution and add more puzzle.

ps. I am still trying your "Triple Jump" maps and will comment if I ever complete them :)
LPChip  [author] 17 Jun, 2013 @ 4:04am 
@prototype, yup, thats the 2nd step. :) and forgot to mention, the angled panel pointing down is just there in case you fall into the pit without a portal set.
LPChip  [author] 17 Jun, 2013 @ 4:02am 
I've just updated the map to fix a few thigns. Indeed, that door should open, but I had an extra connection set that didn't belong there which kept the door from opening. I've added a catcher to ensure that you now really can't bring the cube with you anymore. will check your demo now and report back. :)