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I was fine with most of the individual puzzles, but what I like about easy puzzles is that they don't take long to complete. This seemed to cram too many super easy puzzles into a long one and was extremely linear. When playing longer ones, I usually expect to spend at least as much time trying to figure it out, as it takes to actually perform it. Maybe some interaction between the different rooms at least. You should try to have the longer ones make you think more and not just lead you through them.
Honestly, I'm not trying to give you crap! I have nearly 2300 hours in this game (all single player) and have only made one game, that I have since removed. I'm definitely a player not a designer!
You totally made it look good and you clearly know how to use Hammer. So keep going!
Try my map maybe?
http://www.steamcommunity.com/sharedfiles/filedetails?id=148426441