Kenshi
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Shek Ranch and Hunters
   
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1.317 MB
15 Aug, 2018 @ 3:33am
28 Mar, 2024 @ 6:11pm
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Shek Ranch and Hunters

Description
Adds a ranch for the Shek near Admag, as well as hunter camps.

The Shek Kingdom were seriously lacking any means of feeding their "Hundred Guardians" and "Five Invincibles", so this mod adds a ranch near Admag where they raise Shek Bulls for their meat.

It also adds hunter camps that crop up in the Stenn Desert and Spider Plains. The hunters will sell you meat and skins if you need them, and if they've had luck. The ranch carries a lot of leather and meat and horns and stuff, for all your rugged Shek needs.

Some new dialogue, new things to encounter on the road, and a bit of extra world building.
Popular Discussions View All (1)
1
18 Mar @ 10:11am
Report any bugs here.
jbra1
42 Comments
Jackundor 8 Feb @ 5:13am 
hey, just a thought, but the shek hunters could use a melee backup. Like, a short cleaver or a blunt weapon
maks052 17 Dec, 2024 @ 6:56am 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
Radegas 2 Nov, 2024 @ 4:44am 
Shek hunters in my game don't have secondary weapond. In close combat they are pretty fucked up. It's moded like that or It is something broken in my game?
Schizophrenic Cat-Lon 19 Oct, 2024 @ 11:26pm 
18 naked beasts in the showers at Shek Ranch, 18 more out in the yard.
No Name 3 Sep, 2024 @ 11:49pm 
This mod does not include other worldstate changes for the new locations right? Like if Esata is removed from power will Kral's Chosen take over?
CantPlayJack 2 Sep, 2024 @ 10:23am 
It could very well be a weird mod conflict somewhere, but I kept getting CTD whenever approaching Admag with this mod enabled.

The two mods that seem the most likely culprits are GenMod and Crop Fences (with their compatibility patch). But those two are so integral to my play that I can't remove them. Removing this mod and fixing meshes stopped it from crashing.
Reviera 9 Aug, 2024 @ 10:54pm 
its not, the Inhuman Hunters faction resides in this stop.
jbra1  [author] 16 Jul, 2024 @ 7:44pm 
@Pachin I don't know. Only reason it wouldn't be is if UWE constructs something where this ranch is.
PachaGod 10 Jul, 2024 @ 11:40am 
Is it compatible with UWE?
jbra1  [author] 28 Mar, 2024 @ 6:16pm 
@Diabetus, this comment was more helpful than the previous one. I think I've diagnosed and corrected what was causing the conflict with the other mod, based on your description. That is, if the problem was buildings being duplicated over each other with the Admag mod running. If the problem was just shops swapping which buildings they occupy, that's vanilla behavior, that happens on every new game start or import.