Portal 2

Portal 2

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After Hours 9 - Expectations
   
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15 Aug, 2018 @ 9:30am
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After Hours 9 - Expectations

In 1 collection by Blondie
Portal: After Hours (2018)
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Portal: After Hours Part 9 - Expectations
50 Comments
Bort 26 Jan @ 6:01pm 
this one is brilliant mate
Dmitry Kerman 23 Aug, 2022 @ 10:21am 
couldn't find a way to speed up cube before noclipping in
tried to make it bounce on blue gel and then fall right through portal and into the glass, didn't understand there was a slope
noclipped and the entire solution with orange cube sliding and falling became obvious. need better view of chamber!!
Lemonov 19 Mar, 2021 @ 7:22pm 
this entire series is so bad, every solution feels like I'm doing something wrong and it's not what was intended.
canticle 28 Sep, 2020 @ 2:58pm 
OK, the glass breaking thing is cool....but I got it looking at comments. I gave up because all the previous solutions in the series were very execution and timing based that I just stopped looking for clever solutions. Really wish I hadn't gotten used to that mode, because this would have been fun to work with until I figured it out (had I believed it was a "figure-out" instead of run, jump, fling, timing...)
Vroooooom 3 Jul, 2019 @ 1:49pm 
if you noclip over the gao at the beggining thx genius

YOU SHATTERED THE 4TH WALL
Vroooooom 3 Jul, 2019 @ 1:46pm 
"showoff"
omg i couldent stop laughing, thank you mr intercom guy
_galaxy 1 Jul, 2019 @ 5:28pm 
Ok the puzzle now. First, I get it, you want the player to solve the chamber while he is on a separate room... nice concept. Terrible execution however: the first thing that the player must see is the panel above the cube, however that is reeeeeeally hidden, making me have to look at the comments to actually solve this thing. Second, time based? Really? It's not even a time-based puzzle, it's actually a time trial, a thing everyone hates on this game. Second, why put the blue gel exactly on the entrance point of the button? So not only do I have this stupid time trial which serves NO purpose on the puzzle I also gotta deal with the challenge of not having him covered in blue gel! What an amazing map! /s

Dude, get a damn puzzle maker. I'm serious.
_galaxy 1 Jul, 2019 @ 5:28pm 
Where do I even begin... let's start with the basics.

First... that railway made VERY obvious that something was about to happen. First, if you want to make a joke about how long the railway is, you don't actually want the player to see how long the railway is before he even is on the railway. He then is expecting something to happen, just like those long corridors on horror games. Maybe have half the path not avaible to the player until he reaches the middle.
And did you had to make all that just for that stupid comment? What was that? That was nothing! Nooooothing. My grandpa could have come up with something better.
Clantis 11 Jan, 2019 @ 12:49pm 
ok when you put it that way it does make sense.
Blondie  [author] 11 Jan, 2019 @ 12:47pm 
No, I believe it could've been made easier to spot. The goal isn't to play hide and seek, it should be to give the player all of the tools up front, then let them piece together how to use them