Empyrion - Galactic Survival

Empyrion - Galactic Survival

138 ratings
[LEGACY] -Ka Bar- Tac Tool [-HEAVY GRADE-]
   
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Blueprint: Hover Vessel
Tags: Blueprint
File Size
Posted
Updated
487.282 KB
16 Aug, 2018 @ 8:13am
23 Oct, 2018 @ 8:53pm
7 Change Notes ( view )

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[LEGACY] -Ka Bar- Tac Tool [-HEAVY GRADE-]

In 1 collection by XCaliber
Max Armored PvE Collection
12 items
Description
A large step up from the -Ka Bar- Heavy Assault, this tank has an obscene amount of armor, while still maintaining the styling and look of the -Ka Bar- Line.


Moves really well for a 300+ ton tank. Lots of thruster redundancy throughout to ensure you can continue the fight!

Mock turret in inner most front of tank fools enemy turrets into a false attack, giving you the advantage.

Full weapons completement including 2 multi turrets for heavy cleanup on the battlefield.

1 Driver Cockpit and 2 Passenger Seats for team play.

Equipment Includes:

19 Cargo Boxes
4 ammo Boxes
2 Fridges
2 Constructors
1 Medical Station
1 Clone Chamber
3 O2 Stations
2 Armor Lockers




Tested in Craftworld PVP
https://craftworldcommunity.enjin.com/forum


Please Enjoy, comment, and critique!

Check out my new Made for PVP Collection!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1481609387&edit=true&previewid[]=13284107&fileuploadsuccess=1

Check out my Workshop and Subscribe!
https://steamhost.cn/steamcommunity_com/profiles/76561197994182252/myworkshopfiles/?appid=383120


94 Comments
XCaliber  [author] 13 Mar, 2019 @ 6:10am 
Mattock is more then enough for POIs and it’s more current with its large cargo system and salvage capabilities
HeadHunter 12 Mar, 2019 @ 7:59pm 
Would you say this is a heavier tank than the Mattock when it comes to PVE against POIs? I like the look of the Mattock more as well as having a 1st person view from the cockpit.
XCaliber  [author] 17 Feb, 2019 @ 5:14am 
@Soyaro Coyuld be, I've had that problem sometimes as well. Think its a glitch

@TashunkaSapa Rip em to SHREDS!
HeadHunter 16 Feb, 2019 @ 7:07pm 
This looks like it's going to be a pretty nice ride... I was using an Anubis-AT but I found it too big and cumbersome (and a little too snug a fit in the hangar of my Nomad-ST Armored).
Looking forward to paying some Zirax a call - a squad always seems to want to drop in, but they don't like the sound of my door knockers! :steammocking:
Soyaro 14 Jan, 2019 @ 4:56am 
and because that's assigned with a xor, turning it on inverts the motion sensors... xor (the ones you used at least in tac tool and tanto blade) do trigger if exactly one input triggers. if both or none trigger, they don't... Maybe there went something wrong on our server? I didn't spawn in our Tanto so it can't be just my installation. but then again, other logic systems do work without problem, it seems that only your blueprints act unexpected in some special cases...
XCaliber  [author] 14 Jan, 2019 @ 4:48am 
I have a signal toggle in the P Menu to open and close the access from the pilot seat. It has to be off in order for motion sensors to work correctly
Soyaro 13 Jan, 2019 @ 9:05pm 
just ran into the door. at first it wanted to open, in the next moment it closed in front of me. a moment later my faction mate started to rage because he just wanted to enter my tank and it smashed the doors at him... Didn't take long to find out what's been the problem. Why exactly did you use xor-logic for the doors?
Soyaro 13 Jan, 2019 @ 9:02pm 
problem with this is: because of the small blocks beside the cockpit seat the cockpit doesn't know where to place you. Just remove the two blocks between cockpit and clone chamber, worked fine for me ;-)
XCaliber  [author] 12 Jan, 2019 @ 7:04pm 
Hmmm that sounds like a A9 issue, I will test thanks
ThugDragonz 12 Jan, 2019 @ 5:25pm 
The one issue i found with it is getting out of the pilot seat, i get stuck between the set and the radar above it.