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appreciated; What do you think about the quest line. Suggestions are welcome. If you are interested in voicing the bad guys let me know. Please try everything in the fAQ below first before reporting bugs. Please remember the Quest system itself is buggy. Important the best way to play though the quest parts 1 & 2 is to restart the quest it if you been using it(see Quest is timed-out below).
Quest is timed-out
If you have had the quest running for a while you will need to Restart the quest
1. Double click to start Skyrim, click yes to launch, wait for it to connect & update, click
data files, unclick tween.esp, play the game a little, save and exit.
2. Double click to start Skyrim, click yes to launch, wait for it to connect & update, click
data files, click tween.esp, play the game a little, go to the nearest town hang out till the
messenger shows up.
3. Start Quest, Explore MidD to start Part 2 of Quest, Continue.
Quest Giver not present in MidD
The quest system will change a quest the second time to play it(to add variety i guess). If you
enter and wander around MidD and there is no ghost. The quest system may have moved him or
something.
1. While in MidD, save, exit the game, and restart. Look around the ghost should be there.
2. This worked for me.. If it doesn't restart the Quest as per: Quest is timed-out..
thanks All..... Chaz
2. if you install my mod and waited the quest will sometimes stall this is a problem with skyrim
3. to find the door--from whiterun stables (facing the road)
go to the road go left(toward Ivarstead/Winterhold).. stay on the road ; when you get to the crossroads continue straight across the bridge(again toward Ivarstead/Winterhold). Stay on the road it will go up hill the river will be on your left. The Ritual stone will be on on a rocky hill on the left just passr the roadsign. when you pass the hill you will see a nordic arch.. go thru it, go thru the second arch; kill the too magic anomilies; the from the secon arch go straight (toward the river)into the rock.. good luck..