Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Have you already checked the rest of my workshop?
Cheers.
I took care of the Irfrits by approaching the convoy from behind and firing when they had to slow down going around a corner.
That is normal are you're tasked to do a patrol flight and rtb after ;)
1) I can't do much more, the gunner of the MG has already the lowest skill I can set. Also, I've already set the damage of the Ifrit at 50%. And they're considered as neutralized when they're either destroyed or when they can't move. There is nothing else I can do.
2) I thought about it but it would make the mission way too easy then.
3) Indeed. However, the failuer only happens when your helicopter is too much damaged to be able to fly anymore (used !canMove command) which means as soon as you touch the ground, you won't be able to take off anymore.
4) Ok,I'll have a look at it
-The Ifirit HMGs definitely need a nerf. The big bad .50s against a lightly armoured helicopter with nowhere to hide made for a really frustrating time. Maybe reduce the amount, reduce the AI skill or give the AH-9 some advantages (More cover ie. hills, or decrease the fog to increase vis)
-A resup/repair point would have been really helpful. After using all of the rockets, more would've been handy.
-Maybe turn down the failure state for damaging the helicopter. While a Tail Rotor Failure or Fuel leak is bad news, it's not worth an instant fail.
-The final objective of "Return to Base" was already assigned on mission start.
Cheers though :)
Plus, you don't need to destroy them.
If they're disabled, this is enough to complete the objective.