Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Cobra MK III (cv)
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
409.725 KB
19 Aug, 2018 @ 10:16am
19 Aug, 2018 @ 9:39pm
4 Change Notes ( view )

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Cobra MK III (cv)

In 1 collection by Sephrajin
Sephrajin - Best of collection
52 items
Description
This class 8 CV unlocks at level 20 and is supposed to be used as an exploration vessel within a PvE environment. (or non-pvp MP environment)

This ship is inspired by the Cobra MK3 of Elite Dangerous (which would be a SV).
However, allthough i like the general form, it never was the intention to make a 100% accurate replica, as i wanted to make a CV, not an SV out of it.
Specialy the rear end was 'not possible', in a sense of having all the details to the width, without drowning the ship with its own weigth.

This said, the ship became bigger when i figured that the relative length of the whole ship wasnt 'adjust' to its nose-cockpit length compare to the original, so i had to make the rear part longer (by about 75% of the current hangar, aka intial hangar length was 1/4 of what is now).

The orginal ship intrigued me with its hughe flat surface areas.
I tried to 'keep' them, in a way that one is still able to add some more weapons without the need to remove hull blocks, and to keep the general size 'slim'.

I know, i know... this size isnt slim.
But my last CV was size class 140, so everything less than 10 IS slim to me :p

The Cobra comes with 2 weapons that are pre-installed and sunken in/at the front of the CV nose - making this CV very civiliced with its concealed (default) weapons.
However, as there are people with an urge for more weapons *cough myself cough*, i've prepared spots to place more weapons.

There are 11 free spots to place more weapons, of which the 2 on the top front could be artilery, if you like.
The 'X' marks the spot.

The whole ship is optimized for CP usage. (less walking, as the power is at your finger tips)

Control panel switches:
* Spotlight
* Exterior deco lights
* Engines (toggles RCS as well (aka RCS/thruster fix))
* Gravity
* Weapon shutter ; opens front shutters and activates plasma turrets


Features:
* Hull: Combat Steel
* Standby: 270 hrs (70 hrs with engines: on)
* Cargo boxes labeled for Control Panel usage!
* 2 hangar doors for increased protection
* 'slim' design -> everything is easy accessable (in space it's super easy!)
* automatic lights (hangar, farm, maintenance, engine hall, cockpit)
* Full medbay (o2, med, scanner 1-4)
* Armory ; 4 armor lockers, 1 repair station, 1 o2 station
* Offline protection, one never knows...
* Great handling (thrust: 69m/s2 forward, 6.87°/s2 turn)
* 4 sleeping quarters
* 4 passenger seats


Production:
* 8 Advanced constructors
* 48 Cargo boxes (+ several across the ship for other purposes)

Farm:
* 90 plots
* 2 Processors
* 4 Fridges
* 2 spoilfood boxes
* 1 sapling box

Weapons:
* 8 ammo boxes (large)
* 2 Plasma turrets
* 11 marked spots for more weapons of your choice

Hope you like it.
If you do, i'd be very happy for a sub & thumbs up :)
Have fun!

PS:
To initialy power it up and have enough oxygen - both 100%, a total of 232 O2 bottles and 1080 fusion cells are requred.
3 Comments
The Tactician 20 Aug, 2018 @ 1:32am 
love the hidden guns in the front, very nice job here as always.
Sephrajin  [author] 19 Aug, 2018 @ 7:49pm 
Thanks alot Jenni :)
Jenniphurr 19 Aug, 2018 @ 5:21pm 
Oh wow great work! Thumbs up and Favorited!