War for the Overworld

War for the Overworld

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Grandum Arcanum. v1.2 Difficulty : Above Average - Very High.
   
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Game Modes: Scenario
Number of Players: 1 Player
File Size
Posted
Updated
5.291 MB
20 Aug, 2018 @ 8:50am
4 Oct, 2019 @ 3:08pm
17 Change Notes ( view )

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Grandum Arcanum. v1.2 Difficulty : Above Average - Very High.

In 1 collection by Green.Sliche
Shrouded Marvels.
18 items
Description
Version 1.2

An Ultimate Test of Power is here. Can you pass it?

Experience the true horror of Doom and Destruction coming on you. New and Powerful Entity never seen before is willing to claim this strange realm and destroy outsiders. Unfortunately, the role of one will be bestowed on you. Will you play it till the end or make your own story? Sometimes there are other paths to go, if you are willing to search for them.

The hardest Scenario Map so far, made for the most brave and fearless. Good luck, you will need lots of it.
41 Comments
Green.Sliche  [author] 9 Oct, 2022 @ 11:44am 
Have you tried Zen Mode? It gives more time and plenty of bonuses.

The hint for this map is to capture all neutral shrines while Empire is building forces and preparing. These shrines will give you a huge advantage in the fight.
cellec 9 Oct, 2022 @ 9:05am 
You do perfect maps and I'm proud I passed most of them with great joy.

This one is the only I rage quit, when the opposing Empire pushed my pity forced with overwhelmed manpower and I was unable to oppose it :)

I pass. Seems like I prefect the "slow" maps.
xika 18 Oct, 2019 @ 9:44pm 
I resolved the spawn problem by disabling all the "good" and special creatures. Try that and once you have enough grunts you can slowly switch the special creatures back on if you want.
gregored 18 Oct, 2019 @ 9:25pm 
Started again in Zen mode, no gnarlings, no beastmaster, no Necromancer, with their rooms built and only have 1 Cultist-with those units showing active on the first claimed portal, and turned off many of the non-conventional units
Green.Sliche  [author] 18 Oct, 2019 @ 7:22pm 
Zen Mode has wider unit spawn pool. Reduce it manually by disabling some units and it should work. You can re-enable it if you want to get some special units, like Porkzilla or Ember Demon.
gregored 18 Oct, 2019 @ 7:16pm 
I played through in normal mode, then decided to try Zen mode, but wonder why I do not get "normal " minions--no Succubi, Beastmasters, etc to work the rooms
Green.Sliche  [author] 5 Oct, 2019 @ 11:59am 
Passive gold income is there to provide an even more relaxed gameplay. With Zen Mode on, player only has to build rooms and train an army. Standard Mode is for players who want to play the Scenario with it's normal settings.
xika 5 Oct, 2019 @ 11:51am 
If they then stay at work then this would be solution.

I suggest removing the passive gold income. Since there are no wages then this is a bit of an overkill, gold veins & shrines are abundant.
Green.Sliche  [author] 5 Oct, 2019 @ 9:10am 
Good. It seems needs are properly disabled.

Payday should also be disabled. I can set wage multiplier to 0 on top of it if it is not working right now.
xika 5 Oct, 2019 @ 7:47am 
Tested it:

I've sold the tavern and slaughterpen and had them rallied for a long time. Got no complaints about missing food or sleep.