Garry's Mod

Garry's Mod

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Enhanced Sandbox NPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Realism
File Size
Posted
Updated
20.576 KB
22 Aug, 2018 @ 2:14pm
25 Jan, 2019 @ 5:21pm
14 Change Notes ( view )

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Enhanced Sandbox NPCs

Description
This mod enhances some of the NPCs spawned in the Sandbox gamemode. It's great for anyone who likes to fight NPCs or pit them against each other...or anyone who just wants to fight moving gunships on gm_bigcity.

Unlike most enhancement mods, which have their own NPCs in the spawn menu, this directly modifies any NPC spawned by the player. This means NPCs already in the map, or NPCs spawned by other means, will not be affected by default.

The video explains what this mod does pretty well, but here's a list of the most important features:

  • Allows gunships, hunter-choppers, and dropships to move on more maps (only very specific maps, see FAQ) and gives the option to change their navigation pattern, only moving to chase their enemy.
  • Has the ability to change the hunter-choppers' behavior to a variety of attack modes seen in Half-Life 2, including dropping bombs in front of the player's vehicle.
  • Makes striders move automatically on maps with strider nodes, e.g. gm_construct
  • Has an option for striders to automatically use their warp cannon (off by default)
  • Hunters can now follow the nearest strider when spawned, shooting down Magnusson Devices and sticking close in combat. (Requires HL2: Episode Two, off by default)
  • Combine soldiers can be mixed into different squads, which greatly increases combat variety involving large groups of soldiers.
  • Combine Elites can have their accuracy automatically bumped up to Very Good.
  • Combine soldiers' tactical variants can be set.
  • The number of grenades a combine soldier will have can be overriden.
  • Metro-Police can randomly carry manhacks on their backs based on a percentage set by the player. (off by default)
  • Metro-Police can now start with their pistol drawn.
  • Citizen, soldier, and metrocop reskins can now be fixed up to modern NPC standards. (Squads, grenades, etc.)
  • Dog can now play fetch.

All of these features can be toggled by the player. Look for "Settings" under "Enhanced Sandbox NPCs" in the Utilities tab. These can be changed on a per-user basis, so each user in a multiplayer server can select which settings they desire. Please note that these settings only apply to NPCs spawned after that point and do not affect NPCs that have already been spawned.

If you have any questions, please see the FAQ page in this addon's "Discussions" tab.

I cannot stress this enough. It includes questions like whether this is compatible with iNPC, troubleshooting for common issues, etc.

Updates usually have associated change notes, so check the "Change Notes" tab if you're curious about a new update.

I don't have much to say about this, except that it was easier than I expected. I made this myself in about a week and I didn't know very much about Lua going into it. It's a very simple mod, as all it does is send a few inputs when a NPC is spawned and juggle a bunch of aircraft navigation stuff. There aren't as many issues as I expected, but if you encounter any problems that are not addressed in the FAQ, please post them in the comments or one of the discussions.

Again, many of these improvements use inputs from Half-Life 2, so there isn't much I could really do that I haven't done or considered already, but feel free to bring forward any ideas you might have.

The pictures were taken in gm_construct and gm_bigcity.
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1,182 Comments
wheatley gaming 10 Jul @ 2:30pm 
can striders dropship hunter chopper and gunship die to bullets
gassy_the_gamer69 4 Jun @ 7:08am 
make a option to enable striders to sprint in certian conditions :)
Bob. 25 May @ 8:55am 
for some reason, npcs just disappear when the strider stomps them, idk why
-_ΩmegaTheFlower_- 23 May @ 12:33pm 
Ok, an update to the previous comment I made, but the Strider's alert sound stops playing when I enable the setting that allows them to automatically start moving on maps with Strider Nodes. If i disable this setting, the Strider can play its sound fine. Still though, it is a bit weird that it doesnt play its sound with that setting on to begin with.
-_ΩmegaTheFlower_- 23 May @ 12:30pm 
A random bug I noticed, but when I have this addon enabled, the Strider won't play its alert sound. Any way this can be fixed? (fyi, the strider plays all of its other sounds fine, it just wont play the alert sound)
Minos prime 21 May @ 9:11am 
hey the strider keeps stopping at random spots and not moving at all
Shabingus Gaming 18 May @ 8:44pm 
Im so lonely
Jadon the Autistic Jade 12 May @ 6:39pm 
Recommended this addon if you feel loney:steamhappy:
Rylegaming12 10 May @ 2:25am 
The strider cannon and the Hunter following strider feature is off by default you have to turn it on in the addon settings
eman0213 7 May @ 5:14am 
you should made more maps