Stellaris

Stellaris

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Psionc Theory Civic
   
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2.872 KB
27 Aug, 2018 @ 1:39am
26 Oct, 2018 @ 8:59pm
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Psionc Theory Civic

Description
Sorry for the fuzzy photo! Also please excuse my complete and utter inability to make a thumbnail for this....

So this mod adds a civic that lets your race start with the Psionic Theory tech. Also gives a 5% unity bonus. Makes it easier to go down that Psionic Ascension path. I wanted a psionic equivalent to the Mechanist civic.

I intentionally didn't put any sort of ethics restriction on it, as I've always disliked how you can't play a psionic tech-focused empire. However, I did make it incompatible with the Mechanist civic, since it seems odd to have two civics pointing you towards two different ascension paths.

Hope you enjoy!
5 Comments
Peter34 3 Jan, 2019 @ 12:10am 
I think that would be imbalanced. If this mod was changed to implement that, I'd stop using it immediately AND remove it from my MP-friendly mod pack.
WolvesofZiu 2 Jan, 2019 @ 11:39pm 
Anyway you can make psionic and eruidte leader traits work together?
Peter34 28 Aug, 2018 @ 3:13am 
It doesn't sound OP to me either, but I appreciate your thoughts.
squabzilla  [author] 27 Aug, 2018 @ 6:10pm 
I think it would be balanced in multi-player, it should be about equal in power to the Mechanist trait. That being said, the only multi-player I've done is just me and a friend playing co-op, so I don't have any experience there.
Peter34 27 Aug, 2018 @ 6:47am 
Would you say that this mod is balanced for MP games?