Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Map - Flower Island
   
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16.823 MB
28 Aug, 2018 @ 2:25am
8 Sep, 2018 @ 2:16pm
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Map - Flower Island

Description
First succeeded attempt of creating an completely custom island.

Based on this :
https://www.google.com/maps/@39.4235729,-31.2496444,39751m/data=!3m1!1e3
(has been stretched by width)
16 Comments
Volodya74 2 Jan, 2019 @ 12:31am 
Happy New Year! And how and what did you make such cards?
MEGADORI 12 Sep, 2018 @ 8:50am 
I'd love the island Sark <3
https://www.google.com/maps/place/Sark,+Guernsey/data=!4m2!3m1!1s0x480d0f2a76d44117:0xafbc78cbd032abd4?sa=X&ved=2ahUKEwji18Tx57XdAhWCZlAKHQcmAx8Q8gEwF3oECAoQCw

Or a real cool pirate cove island in a crescent shape, you know, with a lagoon in the middle :steamhappy:
Like this one https://static.giantbomb.com/uploads/scale_medium/2/26220/850569-pilotwings64_crescentisland.jpg

Is this too much of a challenge?
Dreej  [author] 12 Sep, 2018 @ 8:43am 
Thanks.
You can ask, but no guarantee. :)
MEGADORI 12 Sep, 2018 @ 5:14am 
These maps of yours are getting better and better! Do you take requests? :-)
Dreej  [author] 11 Sep, 2018 @ 12:24pm 
Dreej  [author] 11 Sep, 2018 @ 11:36am 
I can even add a 3rd issue : It seems, that we can't quite make really high moutains. I did some tests, and the higher i can get is roughly 30 meters. It is as if the highest point of my heightmaps is setting how deeper the sea level will be and kind of shrink to scale the rest between those to points.

I'll make a guide in discussion about how i make those maps in detail.
Maybe we will get someone that can help us figure those issues.
If not, it will give others the knowledge to create their own maps.

3/3
Dreej  [author] 11 Sep, 2018 @ 11:36am 
I have still 2 major problems with my maps :

1 - It seems that whatever the size in height, i can't get a deeper sea level : If you look closer to the sea of my maps, in roughly 10 meters deep, with rocks, and few fishes, if you go to the edges of the map, you will notice that in goes deeper all a sudden.

2- My maps are "pixelly", it's not a problem, you can still play, but, it's not "fancy".

2/3
Dreej  [author] 11 Sep, 2018 @ 11:35am 
I'm using terrain.party to grab some real world heightmap.
And largest tile size to extract those is 60km.
I can then resize it to fit in a 2048x2048.

I can even take multiple tiles of 60km, put them together to make a larger one and then resize to 2048x2048 pixels image.

Problem with Breton Island was that some part of the island was not "extractable" for some reason.

1/X
cahilart 10 Sep, 2018 @ 4:33pm 
https://i.ytimg.com/vi/ktthhhTLNA0/hqdefault.jpg
more than an island, it would be interesting to see something like a continent. which has some mountains in the background, like the forest village cover...
or if definitely it cannot be make a continent, then a big island but with an interesting geography. like flat areas near the coast or some river, but with difficult mountains.
;)
that would be great. but just knowing that you can use real geography to create islands is great enough. (2048x2048 is the biggest thing you can get, then it would be nice to know how much that is in scale in kilometers to make an area to scale with the size of the map within the game. For example 2048x2048 is not all the geography of England.)