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Small Power Cell [B19]
   
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67.984 KB
28 Aug, 2018 @ 4:50am
7 Sep, 2018 @ 5:02am
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Small Power Cell [B19]

Description
1.0 Version is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1530315871

=================

A small lightweight portable waterproof power cell that generates 10,000 W of power and can be turned on and off. Located in the Architect's Power tab.

Fully save compatible. Please report any errors.

The B18 version is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1488924150
12 Comments
Vaguiners 13 Sep, 2018 @ 4:11pm 
wtf is this mod
Thom Blair III  [author] 4 Sep, 2018 @ 7:56am 
@Gapaw I fixed it now. Thank you!
Gapaw 4 Sep, 2018 @ 6:53am 
I got this error when i installed this..

Config error in TWBSmallPowerCell: is minifiable but not in any thing category
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Lord Sleep 29 Aug, 2018 @ 6:34pm 
@Thom Blair III lol guess that counts then
Yonder Gander 29 Aug, 2018 @ 10:42am 
No problem! I've spent a lot of time in .xml files, and .ini's from my Skyrim days:P Usually ended up spending more time playing around with them then I did playing haha. Though I have a Rust server I'm still putting together, finally found something that can be built while inside and/or outside of the game. Rimworld however I never really got into tweaking, besides adding mods. I love how the game is moddable, not sure I would of stuck with it this long if it wasn't. There are some pretty cool mods out there:)
Miss Mocha 29 Aug, 2018 @ 6:23am 
yeah....don't you hate having to carry around 3000 steel and some mortars for a 4 man mortar crew with assault rifles...certainly makes thrumbo less of a priority to train haha.
Thom Blair III  [author] 29 Aug, 2018 @ 5:01am 
@Dominos_Pepe Yes, I was thinking the same thing. It could expand the game in terms of attacking enemy bases and open up a field of modding that increases enemy base fortifications.
Miss Mocha 29 Aug, 2018 @ 4:54am 
hmm...one of these can power my entire siege army...it'll be nice to mess around with to test various wiring circuits, cheers for the mod lad!
Thom Blair III  [author] 28 Aug, 2018 @ 11:42pm 
@Retrodude653 Yep. I use it for testing purposes in quick start games and also just for fun when I'm playing in basebuilder level. I think of it as meta-gaming...instead of the pawns in the game doing lots of research to reach a new level of technology, *I* do lots of research and build new levels of technology in the game. That way I get to play with the pawns as a colonist, but outside the game. I like it...it's fun.
Lord Sleep 28 Aug, 2018 @ 11:36pm 
isn't this super op?