Besiege

Besiege

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5x5 Building Grid
   
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Types: Levels
File Size
Posted
Updated
881.411 KB
30 Aug, 2018 @ 8:46am
30 Aug, 2018 @ 1:27pm
2 Change Notes ( view )

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5x5 Building Grid

Description
A small proof of concept to go with my other never to be finished works, took me a while to figure some of this stuff out. If you want you can copy and paste the grid pieces as long as you copy all the triggers in the area to the right and the weird construct above that.

Features:
A 5x5 grid in which you can build 3 types of structures, so not that much to be honest.

Controls:
Q-Switch selected construct
E-Place selected construct
R-Rotate placecment direction
Arrow Keys-Move selector

Wall of Regrets:
Lethargy-Creating the original scripts and systems.
Blueknight67-Duplicating map segments and testing.
Gentlemelon-Helped work out some problems in the selector scripts.

Common Problems:
-The more you build the longer the delay before you can build again.
Wandered through the scripts for a while and i cant find the cause right now however it has something to do with the spheres being raised too high when they are reset
-Sometimes upon placing houses it will automatically place another if you are in a new square.
A byproduct of the first problem as the spheres seem the clip through the thin platform and hit the triggers below once they get too high up
-Sometimes the selector just doesnt move.
Caused by the way the menu is actually built and there isnt much i can do right now.

Welp hope sombody picks this up and does something with it because i have seen enough of triggers and logic editors for atleast a month, enjoy.
1 Comments
Casper 4 Sep, 2018 @ 11:03pm 
Im just wondering, if youd use additive loading there.might be a way to.put this into my unfished kingdoms and castles map.