RimWorld

RimWorld

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Reasonable Components B19
   
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31 Aug, 2018 @ 8:15am
1 Sep, 2018 @ 4:58am
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Reasonable Components B19

Description
For Version 1 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542915888

This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

The required resources scale with respect to the single recipe. I have also removed the component requirement for the advanced component, but subsituted it with a higher steel cost.

Work is reduced by 50% for the first bulk recipe and a further 5% for each after that.

Skill requirement is the same as vanilla but increases by 2 for each bulk recipe.





I created this mod for personal use but felt like other people might be looking for something similar. Please leave any feedback or suggestions you might have.

Previous Versions
R17 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1208142411
R18 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=944063011

Mod ID = 1499031935
23 Comments
killersassist 19 Oct, 2018 @ 4:12pm 
Praise be to TwistedPacifist!
Fonic the Fedgefog  [author] 19 Oct, 2018 @ 1:47pm 
Hey people, sorry I left you all waiting but here you go, V1 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542915888
killersassist 19 Oct, 2018 @ 1:02pm 
Please sir...we beg of you...we just want affordable components again :'(
NotoriousJuice 19 Oct, 2018 @ 8:43am 
Update to 1.0 PLSSSSSSSSS
Homuhomu 18 Oct, 2018 @ 6:49pm 
"Why does it take more skill to craft more of the same item? "
A kid can cook a single meal, it takes a professional chef to cook 100 at the same time.
Jayeee 18 Oct, 2018 @ 6:01pm 
:D waiting for update
Robot4000222 18 Oct, 2018 @ 2:58am 
Just requesting for the mod to updated to 1.0, if anything even needs to be changed.
Ayaka 4 Oct, 2018 @ 5:18pm 
...Eh, fair enough, if it's for balance reasons.
Fonic the Fedgefog  [author] 4 Oct, 2018 @ 3:28pm 
Mainly for balance. But the work needed for each bulk is reduced, for example 5 components take 2500 work rather than 5000, so that is what the skill level is reflecting.
Ayaka 4 Oct, 2018 @ 1:45pm 
I agree with PK, why would the skill inrease? You're only increasing the quantity, the amount doesn't change the complexity of the material.