Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I doubt it. This project has been abandoned.
It adds some DnD style randomization due to Speed and Magic mechanics.
Load this last. After conflux and class mods.
Downside is it slows combat due to tankiness of some stats.
Cheat Engine with speed and animation cancel mods is recommended.
To mod author:
Speed should give % chance per point to add AP at turn start. Or same bonus as current Pyrokinetic. And Pyrokinetic should then give another bonus.
Endurance is overpowered when combined with Perseverance and some vitality abilities (in class mods).
This mod is very good, it balances tanks and dps and add some DnD randomization due to mechanics.
- Leadership seems to share all sorts of unintended effects like Hydro healing (A with 0 leadership, 1 Hydro attacks - B with 1 Leadership recieves the % Healing and Shares the effect back to A at a 100% success rate), debilitating effects (caused by Divinity Unleashed).