RimWorld

RimWorld

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Evil Tactician's RimWorld Tweaks
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Mod, 1.3, 1.4
File Size
Posted
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1.232 MB
1 Sep, 2018 @ 9:53am
12 Nov, 2022 @ 7:17am
31 Change Notes ( view )

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Evil Tactician's RimWorld Tweaks

In 2 collections by Evil Tactician
Evil Tactician's RimWorld Tweaks
8 items
Evil Tactician's Mod List
59 items
Description
A set of toggable tweaks which enhance the vanilla experience.


RimWorld 1.0-1.2 (Legacy) Version
RimWorld B19 Version[manapool.co.uk]





Included Tweaks

Medicine Production
- Research Neutroamine, Luciferium and Glitterworld Medicine Crafting.
- Neutroamine: 4 Psychoid leaves and 1 herbal medicine. (10 Medical)
- Luciferium: 30 Psychoid leaves, 1 Plasteel and 3 Neutramine. (12 Medical)
- Glitterworld Medicine x4: 4 Neutroamine, 1 Luciferium and 4 Medicine. (14 Medical)
- Included Bulk Recipes to Craft Medicine, Luciferium and Neutroamine in stacks of 4.

Industrial Tweaks
- Increased Steel from smelting slags. (50 up from 20)
- Research Plasteel Refining. 10 Plasteel from 50 Steel and 15 Chemfuel at a smelter.

Kibble Bulk Production
- Craft Kibble in stacks of 4.



Power Usage Tweaks
- Standard Lamp from 30 to 15.
- Autodoor from 50 to 25.
- Sun Lamp from 2900 to 1100. You can now power 1 Sunlamp with 1 Water Mill Generator.
- Vanometric Cell from 1000 to 1500.

Room Size Tweaks
- Room sizes more reasonable across the board.
- Now brought in line with other mods which do the same.

Tribal Apparel
- Fur Coat and Hat, for those very cold biomes.
- Desert Robe and Wrap, for those very hot biomes.
- Wolf Hood, Deer Hood, Megascarab Hood, Megaspider Hood and Spelopede Helm.
- Each hood has role-specific bonuses for some tribal variety early game.
- NEW: If you own Ideology, the tribal apparal can be picked when creating your Ideoligion.

NEW: Anima Tree Tweaks
- Ability to Minify and Move the Anima Tree.

NEW: Hay Tweak
- Hay will no longer spoil, but it will deteriorate when not roofed.

NEW: Royalty Hoods Tweak
- Embroidered Hood which satisfies noble requirements.
- Royalty Prestige Helmets have scaling Social and Negotiation Bonuses.

NEW: Muffalo Milk
- Muffalo's can be milked again as it used to be in the past.

NEW: Practical Pemmican
- 1 Pemmican counts as 1 portion, no more crafting or eating batches of 16 Pemmican.
- Recipes and values tweaked accordingly, entirely vanilla friendly!

NEW: Sow Grass
- Sow grass in growing zones. Useful in Animal Pens!

Disabling Features
All features of this mod can be disabled in-game. By default, all features are enabled.

To change this, load RimWorld and go to:
Options -> Mod Settings -> Vanilla Framework Expanded -> Toggable Patches

Scroll until you find Evil Tactician's RimWorld Tweaks.

Read the wording carefully, some of the patches disable specific functionality when enabled.
I've clearly labelled those and they all start with "Disable..."
I apologise for any confusion, but that's how patches work.

A restart of RimWorld is required for any changes to go into effect as the patches are loaded when the game is started.

The safest way to disable any tweaks is to load RimWorld, change settings, restart RimWorld and then load your save. Any tweaks you were already using in your save may cause an error on loading, but most of my tweaks are save to disable or enable mid-save.

As a rule of thumb, anything which starts with "Disable" will likely throw an error if you disable it when they were previously active in your save. Most of the ones for my mod are harmless and will go away if you save again - but I'd still recommend some common sense:
- Remove bills from workbenches for any recipes you want to disable.
- Remove items on the map if you're going to disable them.
- At the very least remove them from pawns.

Any of the tweaks which don't start with "Disable.." in the settings should be 100% safe to disable in on-going save.

Is this safe to add to an ongoing save?

ALL tweaks are safe to enable in an ongoing save, so you can add this mod to any of your ongoing games.

If you plan on disabling some tweaks, I do recommend disabling tweaks before loading your save. That way no data from those specific tweaks is added to your save.

Note on Pemmican
If you have Pemmican stacks in your existing save before adding this mod, the game will throw an error when you load your save. Don't worry, this is is harmless as the game is simply adjusting your stacks down to the new limit of 10.

If you don't want this, please ensure you go into the settings, disable the stack limit change and restart RimWorld prior to loading your save.

If you do want this tweak, just save the game and the new stack sizes will save. You won't get the error next time you load.


What is this all about?
This mod was originally created to suit my personal preferences. You can likely find mods which do similar things for most of the included tweaks, but I didn't want to download a ton of mods which make small changes, so over time I developed most of these myself instead.

Whilst this mod should be compatible with most other mods, there is no point having two mods which modify exactly the same thing. As per the latest version, you can toggle each tweak on and off (requires a restart), thus eliminating all potential conflicts.

I've already included patches for some other mods such as Combat Extended and FashionRimsta. DLC is optional and patches are included and automatically applied where required.


Support the Mod
Please leave a thumbs up and/or favourite the mod as it helps enormously.


Credits
spoonshortage - Tribal Apparal Textures. (With Permission)
Diana (Kitty) - Tribal Hood Textures. (With Permission)

Changelog
See Change Notes for full list of changes
21-11-2022: 1.4 Compatible Release
22-02-2022: Integrated Practical Pemmican.
21-02-2022: Major Rewrite. Toggable Tweaks.
16-02-2022: Added additional tweaks. Published Legacy version.
21-07-2021: 1.3 Compatible Release
22-10-2020: Added Bulk Medicine x4 Recipe
12-08-2020: 1.2 Compatible Release
01-03-2020: 1.1 Compatible Release
21-10-2018: 1.0 Compatible Release
20-10-2018: Tribal Hoods Rebalance
24-09-2018: Added Bulk Recipes for Luciferium and Neutroamine.
08-09-2018: Numerous additions. (see change notes)
04-09-2018: Hotfix + Balance Changes
02-09-2018: Added Tribal Apparel
01-09-2018: Initial Release
Popular Discussions View All (1)
1
16 Feb, 2022 @ 4:37am
Non Steam Download
halfdan
229 Comments
MeatBeatMarv 22 May @ 6:36pm 
o7
Incogmeato 16 Jun, 2024 @ 9:54am 
I've been using this in 1.5 for a while mostly without issues. Some of the features, like the medicine production/craftable neutroamine stopped working, but that might be a conflict with other mods I have rather than a problem with this one.
The Bard of Hearts 13 May, 2024 @ 7:43pm 
Does anyone know if this still works in 1.5?
开心就好 10 May, 2024 @ 8:24pm 
1.5 plz~~~
Darbs R Us 6 May, 2024 @ 5:17pm 
No pressure or anything, but do you have any news on a possible update? This is one of my favorites and I'm jonesing to use it again!
摸鱼户 27 Apr, 2024 @ 9:47pm 
1.5,pls:(
Evil Tactician  [author] 12 Apr, 2024 @ 12:58am 
Yeah, I generally don't play beta versions of any game as I rather wait for the stable release :)

I'd be surprised if my mods need significant changes - but I'd have to reinstall the game, ideally get the DLC just to be sure and do a thorough comparison of the game files vs. my changes. It's been years, so it's not as quick as that sounds as there's also a degree of re-familiarising myself with the structure.

It could very well be that the mod works fine 'as is', other than the little warning about the version :) (It all depends if anything related to it was changed)
Michiko 11 Apr, 2024 @ 2:41pm 
It's out now as of a few hours ago! Also if you're curious as to why some people were already asking about compatibility even if the patch wasn't out yet, some modders were able to update their mods because of the 1.5 test version that's been out since the patch/DLC were announced. One of the reasons they let out that test version so early presumably is to help modders update before the official drop. Looking forward to the update then!
Evil Tactician  [author] 9 Apr, 2024 @ 11:27am 
Hey Ezzoh, to my knowledge 1.5 isn't out?

I also don't own the previous expansion nor have any plan buying this coming one any time soon, and that does make updating mods a little more complicated as I can't verify if there are conflicts with any expansion mechanics.

So I'm not sure yet.
Ezzoh 9 Apr, 2024 @ 6:40am 
Hey quick question, I love this mod, was wondering if you are planning on updating it for 1.5?