RimWorld

RimWorld

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Glitter Tech Nanosuit Buff (1.0-1.6)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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431.196 KB
1 Sep, 2018 @ 10:34am
17 Jul @ 8:15am
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Glitter Tech Nanosuit Buff (1.0-1.6)

Description
Buffs the Nano Suit from Glitter Tech to have some air conditioning, cover the neck, and have a bit more armor. Also adds small boosts to work and move speed. Also makes skin suits cover the whole body. Also makes it so you get more silicon and alpha/beta poly from crafting (in case you want swords/sculptures). Glitter Tech should be the best, and the Assault Armor from Rimsenal was slightly better.

Also try Craftable Gliter Tech Weapons and Apparels by AI: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1258190453

Obviously requires a version of Glitter tech (Surgery or non-surgery are both compatible)

YOU ONLY NEED ONE VERSION OF GLITTER TECH. Feel free to choose the surgery or non-surgery versions.

I have also added the unofficial 1.3 version as a dependency; you don't need it, but since it's marked as a dependency that should help external tools identify it as a dependency.
57 Comments
Magical Liopleurodon  [author] 7 Aug @ 7:11pm 
This *should* work with 1.6
Aerensiniac 4 Aug @ 8:41am 
Any chance of getting this to 1.6?
PopoPanda 31 Jul @ 4:35pm 
I dont. Im not even sure how to get it sorry
Magical Liopleurodon  [author] 29 Jul @ 12:33pm 
Maybe, I can look at it, do you know the XML parameter or have an XML example from the marine armor? If not I can find one when I get time.
PopoPanda 28 Jul @ 8:36am 
Hi i was hoping you could make the armor vac resistant like the marine armor?
ballzack69420 22 Jul @ 8:49am 
Thank you :)
Magical Liopleurodon  [author] 17 Jul @ 8:15am 
Updated to 1.6! :)
ballzack69420 16 Jul @ 4:10pm 
hey, will you update this to 1.6?
Magical Liopleurodon  [author] 18 May, 2024 @ 9:38am 
I think it does affect the speed skin suit. For your other questions, I couldn't answer; this is just a patch, it wouldn't affect any computational issues that come from the speed skin suit. I imagine those are related to higher speed making pathfinding more complex; this doesn't affect the speed skin suit's speed buff, so it wouldn't affect the pathfinding.

I have used speed skin suits for all colonists before and not has issues. But because they do increase speed they'll affect pathfinding calculations, but that will depend more on the layout of the map.
ozfresh 16 May, 2024 @ 4:27pm 
Does this include the speed skin suit? I've also heard a lot of bad things about the speed skinsuit and that it wrecks the game? Makes it run super slow. Can I get some clarification on this? Thanks!