RimWorld

RimWorld

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Plasma Weaponry
   
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Mod, 1.0, 1.1, 1.2
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721.469 KB
1 Sep, 2018 @ 3:07pm
24 Aug, 2020 @ 2:18pm
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Plasma Weaponry

Description
Plasma weaponry to take your colonist's firepower to the next level. Craft these new weapons at the Fabrication Bench with advanced components, plasteel, and components. These powerful weapons add new options to late-game defense past charge weaponry, and are researchable after charge rifles. Wipe out the competition with blasts of super-heated plasma.

Plasma Rifle: A plasma-charged assault rifle. Plasma builds up in the barrel until it fires at supersonic speeds. Released on impact, the plasma energy massively increases the damage done.
Cost: 60 Plasteel, 5 Components, 2 Advanced Components
Research: Plasma-charged Munitions under the Plasma tab. Cost: 3500

Plasma SMG: A plasma-charged submachine gun. Faster fire rate and more projectiles than a plasma rifle but reduced range and damage. The Plasma SMG is designed to be a close-ranged cheaper alternative to a plasma rifle that is easier to produce.
Cost: 40 Plasteel, 5 Components, 1 Advanced Component
Research: Focused Lenses under the Plasma tab. Cost: 4000

Plasma Sniper: A plasma-charged sniper rifle. Slower fire rate than a plasma rifle but increased range, accuracy, and damage. Released on impact, the plasma energy massively increases the damage done.
Cost: 80 Plasteel, 7 Components, 3 Advanced Components
Research: Enhanced Capacitors under the Plasma tab. Cost: 4000

Plasma Cannon: A plasma-charged cannon. Faster fire rate and more projectiles than a plasma rifle. Released on impact, the plasma energy obliterates anything in front of the user.
Cost: 100 Plasteel, 30 Uranium, 7 Components, 4 Advanced Components
Research: Strengthened Generators under the Plasma tab. Cost: 4500

Plasma Grenade: Modern plasma grenades. They can be thrown a short distance, where they'll explode, damaging anything and anyone in a large radius.
Cost: 20 Plasteel, 2 Advanced Components, 80 Chemfuel
Research: Unstable Plasma under the Plasma tab. Cost: 4000

Please message me with any questions and feedback regarding balance or anything else.
47 Comments
Dalton RickmanT.TV 3 Jun, 2022 @ 6:04pm 
im getting error cods, ver 1.2
Dj_Magicman805 6 Nov, 2021 @ 4:56pm 
can you update this mod for 1.3 please
RingMaster23 10 Aug, 2021 @ 9:27pm 
also hoping for a 1.3 update
Justicova 4 Aug, 2021 @ 4:18pm 
Any plans for a 1.3 compatible version?
Vitmax 29 Jan, 2021 @ 7:13am 
resolved yours bugs:
bug:

<explosionBuildingDamageFactor>6</explosionBuildingDamageFactor>
<explosionPlantDamageFactor>4</explosionPlantDamageFactor>


Resolved bug:

<buildingDamageFactor>6</buildingDamageFactor> <plantDamageFactor>4</plantDamageFactor>
Dalton RickmanT.TV 17 Dec, 2020 @ 9:55am 
im still getting these codes
Tommy Gray x Land Raider 4 Oct, 2020 @ 10:41am 
Babo can you plz fix this in an update?
keepercraft 19 Sep, 2020 @ 6:44pm 
yep same error
Public_Enema 6 Sep, 2020 @ 6:47am 
Indeed, I'm getting the same errors.