Arma 3
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Rydygiers Pilgrimage - Malden [SP]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Malden 2035
File Size
Posted
4.485 MB
2 Sep, 2018 @ 6:10pm
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Rydygiers Pilgrimage - Malden [SP]

In 1 collection by Alky Lee
Rydygier's Pilgrimage - Ported
19 items
Description
Rydygier's Pilgrimage mission ported to Malden.

This is a fresh port incorporating the recently released full 1.95 version .

The main changes are:

- Stuff sellers (weapons and other stuff) - blue house icon.

- inspecting vehicle damage (only damaged parts are now repaired)

- content from DLC which player doesn't own, shouldn't be spawned as loot, vehicles or AI units;

- added green exclamation mark 3D icon to indicate recruitable POWs positions;

- significantly more doctors and mechanics, better chance for a doctor, than mechanic;

- blue-3D marked civilians offering special services will not lose their icons after asking them for intel;

Pilgrimage is a semi-randomly generated mission where it is different every time you play.

The aim of the mission is to find your brother's body and take him home. Along the way you will have to contend with patrols, garrisons, checkpoints, camps, strongholds and airfields as well as the gunships and mad invention.

This mission and many other ports of Pilgrimage can be found at https://forums.bohemia.net/forums/topic/208892-pilgrimage-ported/

Full credit for the Pilgrimage mission goes to Rydygier.
10 Comments
Alky Lee  [author] 23 Sep, 2024 @ 11:52am 
Attee They are unfulfilled waypoints. You need to drag them to the players position to clear them, preferably starting with the oldest one first. This can happen if you set a waypoint and don't get within 10m of it on foot, or 50m in a vehicle to clear it. Any further waypoints won't be cleared uintil the first one has gone.
Attee 21 Sep, 2024 @ 1:42pm 
Hi, how to delete destination markers from the map? (Black circle with white letter V in it). There is more and more of it.
Alky Lee  [author] 7 Sep, 2024 @ 9:59am 
Fattoney1992 Not all of them are my ports, but any by me will have the same features from the base mission. I try to use existing map features for stronghold/airfield locations but sometimes build up a stronghold from scratch. Nothing much is needed for an airfield.
Fattoney1992 7 Sep, 2024 @ 3:04am 
oh i dont know how i missed all of them lol..
so all these ports by you have the same modifications as this one?
Alky Lee  [author] 4 Sep, 2024 @ 11:08am 
Fattoney1992 I have already ported it to Tanoa and the Altis version is what all ports of the mission derive from. The Steam versions available are all included in my collection above.

Each port involves individual decisions on where strongholds and airfields are located, starting positions and additional churches/chapels to encourage the player to travel to places they otherwise might not. I like the Yulakia port of the mission for that.
Fattoney1992 4 Sep, 2024 @ 7:07am 
Bit late.
new to arma and have been REALLY enjoying pilgrimage. Recently found your version and enjoy it even more.. i meen i FINALLY got myself a car in your version lol..

Anyway are you still working on this or willing to do some work?
id love this version on both Altis and Tanoa,

Regards.
RAIVORUUNE 18 Sep, 2020 @ 2:24am 
This is the best and most stable Pilgrimage.
Alky Lee  [author] 24 Nov, 2019 @ 10:27am 
@Hect It's no problem. Porting to new maps keeps this mission alive for me and Malden is one of my favourite ports.
Hect 22 Nov, 2019 @ 12:25pm 
Thanks for making this.
Alky Lee  [author] 2 Sep, 2018 @ 6:35pm 
This has been re-uploaded as somehow the previous version got deleted instead of updated. If anyone finds any flying buildings, let me know where they are.