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So while I agree with you fully, I just could not justify the time to keep it all working (and I only had 4 structure mods at that point).
Thanks for the support, however. Ironically, this is still my most popular mod.
Basically, ARK only allows (1) mod to update a core structure (such as adding engrams). So if another mod had already added something to the smithy, they could not craft the valet. I did not want players to craft a crafting station for every single item mod and did not want it to craft in inventory. That meant admins had to load the Kineko's StorageMod (Now just Kineko's Mod) just to get the crafting bench.
I get what you are saying, that one can disable items but sometimes I love the efficiency and single scope of this mod so I'll be throwing it back on our server. Thanks!
Was just looking for the feature this provides, not all the extra from your other main mod as well.
This one is still working fine, correct?
Just need it to move auto-wandering gathering dinos from their random location back to their set location, nothing more. We used it maybe 6 months ago for that, worked well.
As such, I have finally released an update to the Valet. This version will remain available but will no longer be updated. If you wish to use the new version, please see my main link.
The new version includes features such as:
Menu based controls (no more Alt-V)
Ability to move dinos between valets
[Optional]Dino recovery at any range (must be enabled)
Each valet is now independent, so each valet has its own move queue (faster response time)
Dino cleanup/removal is no longer automated... because...
It now supports Cryopod Dinos!
Yes, the mod will now 'rediscover' a dino after it is taken out of the cryopod. You must open the menu at least once, but it will now automatically reconnect to the original dino.