ARK: Survival Evolved

ARK: Survival Evolved

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Kineko's Valet Mod (Retired)
   
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4 Sep, 2018 @ 10:07pm
18 Sep, 2018 @ 5:49pm
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Kineko's Valet Mod (Retired)

Description
Mod ID: 1503801027

This mod has been merged into its parent mod due to issues getting all of the mods to work together.

While it is not being withdrawn, all further support will be provided in the parent mod: Kineko's Mod, Mod ID 1283564288.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1283564288
Popular Discussions View All (4)
15
3 Nov, 2018 @ 1:44am
PINNED: Bug Reports
Kineko
2
7 Nov, 2018 @ 2:58am
Mod dino max?
M
0
2 Nov, 2018 @ 11:17pm
[Trendsetters] Ark *Looking For New Members*
MrTrendkill
81 Comments
Lord of the Hold 19 Jun, 2019 @ 6:25am 
ah too bad
Max 9 Mar, 2019 @ 6:11pm 
Understood, I appreciate the complexity in keeping many mods separate and concurrent.
Kineko  [author] 9 Mar, 2019 @ 5:56pm 
At this point, it seemed pointless to keep trying to keep them separate (my preference) and I merged them. Then I could leverage features across all my mods with one set of code.

So while I agree with you fully, I just could not justify the time to keep it all working (and I only had 4 structure mods at that point).

Thanks for the support, however. Ironically, this is still my most popular mod.
Kineko  [author] 9 Mar, 2019 @ 5:56pm 
I actually had begged OrionSun at one point to stop adding everything into StructuresPlus because I did not want all of the extra stuff. What I found while coding is that it became exponentially more difficult to keep everything integrated and I hit limits in ARK itself that prevented multiple of my mods working at the same time. So I eventually had to give up and go that route.

Basically, ARK only allows (1) mod to update a core structure (such as adding engrams). So if another mod had already added something to the smithy, they could not craft the valet. I did not want players to craft a crafting station for every single item mod and did not want it to craft in inventory. That meant admins had to load the Kineko's StorageMod (Now just Kineko's Mod) just to get the crafting bench.
Max 9 Mar, 2019 @ 5:00pm 
I just tested it, still working.
I get what you are saying, that one can disable items but sometimes I love the efficiency and single scope of this mod so I'll be throwing it back on our server. Thanks!
Kineko  [author] 9 Mar, 2019 @ 4:02pm 
Note that the other mod does include instructions on how to disable any elements you don't want. I believe it still works, but several fixes and all new features would be missing. It is, frankly, a fairly simple mod so I see no reason it should not.
Max 9 Mar, 2019 @ 11:26am 
Kineko, was just about to add this back on our server but saw it's retired.
Was just looking for the feature this provides, not all the extra from your other main mod as well.
This one is still working fine, correct?

Just need it to move auto-wandering gathering dinos from their random location back to their set location, nothing more. We used it maybe 6 months ago for that, worked well.
Kineko  [author] 27 Feb, 2019 @ 9:45am 
Added several new features to enhance cryopod management and management of large numbers of dinos in new version of valet in "Kineko's Mod" (see link above)
Kineko  [author] 18 Jan, 2019 @ 2:00pm 
Due to limitations with ARK, it has become too difficult to keep maintaining each of my mod structures as separate entities. As such, I decided that all new upgrades will take place in my main mod instead.

As such, I have finally released an update to the Valet. This version will remain available but will no longer be updated. If you wish to use the new version, please see my main link.

The new version includes features such as:
Menu based controls (no more Alt-V)
Ability to move dinos between valets
[Optional]Dino recovery at any range (must be enabled)
Each valet is now independent, so each valet has its own move queue (faster response time)
Dino cleanup/removal is no longer automated... because...
It now supports Cryopod Dinos!

Yes, the mod will now 'rediscover' a dino after it is taken out of the cryopod. You must open the menu at least once, but it will now automatically reconnect to the original dino.
Kineko  [author] 31 Dec, 2018 @ 1:23pm 
If any modders out there know of a way, please let me know. I have several mods affected by this and it is very frustrating.