RimWorld

RimWorld

311 ratings
BoomMod
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
165.435 KB
5 Sep, 2018 @ 10:27am
12 Jul @ 10:59am
11 Change Notes ( view )

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BoomMod

In 1 collection by Jaxe
Mods by Jaxe
13 items
Description
With this mod Boomalopes and Boomrats will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time. Melee weapons, medieval ranged weapons and natural causes do not trigger an explosion.

This mod can be added or removed from a game at any time without issue.

With these animals less likely to explode it may seem logical that they should be hunted by predators. Boom Boom Is Prey by Walking Problem is a mod that does just that and should have no compatibility issues with this one so check that out.

Anything else?
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74 Comments
Master Anuca 9 hours ago 
There seems to be an issue with this mod on 1.5

Every time a colonist slaughters a Boomalope or Aerofleet, they explode.

Error in static constructor of BoomMod.Mod: System.TypeInitializationException: The type initializer for 'BoomMod.Mod' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean BoomMod.Patch.RimWorld_DeathActionWorker_BigExplosion_PawnDied::Prefix(Verse.Corpse corpse)
Jaxe  [author] 21 hours ago 
Updated to v1.9:
- Added support for RimWorld 1.6
Nanook 30 Mar @ 8:39pm 
creating a solution for a problem that doesn't exist
Arthur GC 14 Mar @ 9:16pm 
I think this mod goes well with one I created and added a link pointing to it on my description: Hunting Grounds: Prey Overpopulation Control
sobewarrior626 8 Aug, 2024 @ 3:57pm 
:steamthumbsup: tysm :steamhappy:
Jaxe  [author] 14 Apr, 2024 @ 11:51am 
Updated for v1.8:
- Added support for RimWorld 1.5
Master Anuca 13 Apr, 2024 @ 11:16am 
Please update this one for 1.5
hottt3 9 Feb, 2023 @ 7:21am 
Nice mod! My tamed predators hunt boomalopes and the colony has a constant supply of meat. Thanks)
(≡◉‿‿◉≡) 3 Dec, 2022 @ 11:14pm 
How about the aerofleets from Alpha Animals? :steamhappy:
pedroekh 28 Oct, 2022 @ 6:50am 
THANK YOU!!!!!
I once lost 3 colonists because I had auto-slaughter, 20 boomalopes and maybe 500 chemfuel laying around them. Big fire, everyone roasted to a crisp.