RimWorld

RimWorld

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Glowstone Relit
   
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8.360 MB
6 Sep, 2018 @ 2:41am
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Glowstone Relit

Description
ORIGINAL AUTHOR: cuproPanda

ORIGINAL URL: https://ludeon.com/forums/index.php?topic=32190

Adds mineable rocks which glow and can be used to provide light.

This is a B19 port of Glowstone by cuproPanda by request of the community. I am NOT the creator, all credit is attributed to cuproPanda. Should I be asked to remove the mod from the workshop at request of cuproPanda I will do so without question.

ORIGINAL WORKSHOP URL: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1236045174

27 Comments
CheifCommissar 21 Oct, 2018 @ 2:37pm 
I miss having these gems light up my base like places from Geneforge :steamsad:
sterale14 19 Oct, 2018 @ 7:06am 
1.0 update?
Most Definitely a Mimic 13 Oct, 2018 @ 11:17pm 
any idea why piles of dust are instant forbid when mined up?
jpinard 13 Oct, 2018 @ 2:11pm 
You've done such an awesome job with ports. Do you think you could also port cuproPanda's Zen garden? I know there's a ton of us who would love to have it.
Phant0m5 11 Oct, 2018 @ 4:01pm 
So, I just started a medieval playthrough using LotR: The Third Age. It's been fun so far, except I can't make glowstone tiles! Like, at all! Turns out that requiring the electric smelter in a no-electricity game is a little problematic.

I don't suppose you could add support for the LotR or Medieval Times smelters/forges?
Ezimeh 26 Sep, 2018 @ 10:20am 
really love this mod. would be cool to have different coloured ones and maybe even some very rare ones that work like sunlamps or emit negative or positive temperatures :)
evilkya 15 Sep, 2018 @ 7:43am 
Great mod, thanks for keeping it alive!
Any chance for an option to break tiles into dust/small stones for example as a smithing job?
dracoix 🐉  [author] 13 Sep, 2018 @ 2:36pm 
It seems people are having issues with this fast port, I'll try to work on a full update and scrub some of the bugs. Remember, I just cleared out errors via simple fixes so it could load properly, that didn't include compatibility/feature fixes for B19.
Mirith 13 Sep, 2018 @ 1:03pm 
@Lonewolf187 Lamps and pylons seem to inherit after LampBase parent which, I guess, requires tech. Now, I know about programming next to nothing so I moved it down and just changed it to GlowstoneChandelierBase in the furniture.xml. While I have no idea what I fucked up in the process, lamps are there and they're shining, so hey.

Now if anyone would be able to actually fix it (it seems a bit silly that you can construct a chandelier but can't slap a big crystal in a pot) it'd be really great :)