The Escapists 2

The Escapists 2

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Intense [] Last SuperInterior Prisonpack
   
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Description
This prisonpack is all of the maps taking place in the SuperInterior, an ultrasecure prison complex at the depths of Earth.

SuperInterior Zones

Area 47 (Very Hard) by Intense [] Last
The Water Tram of Doom (Hard) by Intense [] Last
Area 43 (Medium-Hard) by Intense [] Last
Area 16 (Medium-Easy) by Intense [] Last
A House Divided (Medium) by Intense [] Last
Items (13)
Area 47
Created by 76561198051046610
Aside from Megaopolis, The massive underground prison complex known as The Superinterior is a high-security prison. It's most secure block is Area 47, housing the office of the CEO of The Superinterior. Escapes Trambreak: Jetski at the water tram...
The Water Tram of Doom
Created by 76561198051046610
One of the water train lines were used as 24/7 inmate transport. Before arriving at assigned blocks, inmates are taken in water train lines throughout the SuperInterior. You have 7 days to find a way off the train lines before it's too late....
Area 43
Created by 76561198051046610
The cell block of the SuperInterior known as Area 43 is a mid-security block in the Eastern district on the upper levels. Be careful: There are many alert stations here....
Area 16
Created by 76561198051046610
The luxurious SuperInterior block known as Area 16 is well managed by the CEO itself. There's multiple escape routes this time....
A House Divided
Created by 76561198051046610
Unlike most prison blocks, Area 36 is divided into two sections: The Secure Zone (Blue checkers) and the Wild Zone (Green checkers). There's only two ways out of this one: A tram and a helipad....
Area 01
Created by 76561198051046610
As a major area of the SuperInterior, Area 01 is the true most cruel prison block of the SuperInterior....
Area 39
Created by 76561198051046610
One of the highest of the SuperInterior blocks, Area 39 contains an exit to the surface and a showroom for an upcoming car model. Will you hijack the helicopter, or steal the car before next month's car model show here?...
Area 42
Created by 76561198051046610
Within the SuperInterior, Area 42 one of the most eccentric cell blocks; Portals to other rooms, walking on walls, and even repeating staircases....
Area 74
Created by 76561198051046610
A low security section of the SuperInterior known as Area 74 has prized a high amount of stuff from other locations, such as valuable vehicles, but it contains arrows that point at grappling points....
Search and Grab
Created by 76561198051046610
Within Area 86 in the SuperInterior lies a massive storage warehouse for prison supplies delivered by a truck, along with a route back to the desert. Will you escape through the passage or the truck with your fellow inmates?...
Rush Escape: Area 74
Created by 76561198051046610
Despite your successful attempt at escaping Area 74, you were taken to the newly opened solitary block, and you must get back to the helicopter during lights out. You'll need a grappling hook and follow the arrows to escape....
Cargo Havoc
Created by 76561198051046610
Within the warehouses hidden within the SuperInterior, you can include it's largest warehouse in Area 9, which is the labor class ward. Your only goal is to either get to the delivery bay at it's east end, or take a helicopter up at the top....
HMSM SuperInterior
Created by 76561198051046610
It's the ultimate challenge: Almost no hiding spots, and tight security. Can you escape in the only way possible in this supermax slammer in the SuperInterior?...
In 1 collection by 76561198051046610
Intense [] Last & G-Gore's Maps
78 items