Divinity: Original Sin 2

Divinity: Original Sin 2

283 ratings
Shapeshifting: Definitive Edition
   
Award
Favorite
Favorited
Unfavorite
Type: Add-on
Game Mode: Story
Tags: Classes, Skills
File Size
Posted
Updated
24.611 MB
7 Sep, 2018 @ 9:57pm
12 May, 2019 @ 3:11pm
26 Change Notes ( view )

Subscribe to download
Shapeshifting: Definitive Edition

Description
This mod creates shapeshifting spells for the polymorph school, allowing you to change into different creature forms, each with its own skills and stats.

Current Version: 2.2.1.5

Special thanks to both LaughingLeader and OdinBlade for their assistance!

**NOTICE**: All support has been removed for this mod. A new, done from scratch version has been recreated as Feenex's Battle Pack: Shapeshifting. It's highly recommended you use the new version of the mod instead of this one. The two mods are NOT compatible.
______________________________________________________________________________

FUNCTIONAL INFORMATION:

  • Each form still uses your armor and weapon statistics, so gear is important.

  • Forms level with your character. As you grow, your forms also grow stronger, learning new abilities and gaining stronger bonuses. All forms grow at levels 4, 7, 9, 12, and 16.

  • Free PetPal - While shapeshifted, you can talk with animals!

  • Shapeshifting does not support bow usage.They are usable, however, most skills have a melee weapon requirement. Wands are not ideal for melee focused shapeshifting, but are fully functional for the caster types.

  • All forms scale based off of your equipped weapon and its associated attribute. For example, if you're a two-handed melee weapon type, you'll want to invest points in strength. Or, if you'd prefer a staff, put your points into intelligence.

  • Dual-wielding does not behave with the shapeshifting forms for auto-attacking and flurry. However, the base damage of the off-hand weapon applies to skill attacks, which makes dual-wielding remain viable.

  • There are 15 unique forms, each listed below.

  • You retain your racial skills, BUT NOT YOUR RACIAL FEATS, when transforming.

  • While shapeshifting you are silenced and may only use weapon skills or skills granted by your form.

  • All forms grant passive statistical increases/decreases, depending on which form. Magical-based forms have higher magic armor, and vise versa for physical-based forms, as well as other statistical differences.

NOTE: Each form grants a -30 penalty to all major weapon skills.
______________________________________________________________________________

FORMS:

Starter Forms
Polymorph 1 - Level 1
  • Bear: The bear form grants exceptional increases to armor and vitality, as well as tanky skills.

  • Water Elemental: The water elemental is a water-based magical form, with increased magical armor and an arsenal of crowd control abilities.

  • Wolf: The wolf form grants exceptional increases to damage and speed.

Novice Forms
Polymorph 2 - Level 4

  • Fire Beetle: The fire beetle form is a fire-based magical form, which also grants increased magic armor.

  • Crocodile: The crocodile form is an earth/physical-based form, with increased physical armor and damage.

  • Thunder Frog: The thunder frog form is an air-based magical form, with increased magical armor and lightning skills.

  • Tiger: The tiger form has increased sneaking, speed, and dodge chance. Much like a rogue, the tiger will act as an ambusher.

  • War Owl: The war owl form is a physical-based form, with significant bonuses to speed and evasion.

Adept Forms
Polymorph 3/4 - Level 9
  • Demon: The demon is a necromacy/fire-based magical form, with high damage and debilitation magic.

  • Spider: The spider form is a poison-based magical form, with high mobility and damage, and the ability to ensnare enemies easily.

  • Tree: The tree form is a water-based magical form, with great healing capability and low damage output.

  • Troll: The troll form is a physical-based form, with a large vitality and armor increase. It also has troll blood, allowing it to heal over time.

Master Forms
Polymorph 5 - Level 16
  • Astral Deer: The astral deer is a master sourcerer with powerful abilities, which acts as an air-based caster.

  • Dragon: The dragon form acts as a hybrid caster/physical-based form, with significant increases to armor, vitality, and damage.

  • Voidworm: The voidworm is a massive, stationary form, which significant increases to armor, vitality, and resistances.

______________________________________________________________________________

SHAPESHIFTER NPCS

There are several shapeshifting NPCs that have been adjusted to now use transformation in combat!

Act 1 - Fort Joy:
  • Decomposing Swashbuckler (Undead Ambush - Swamps outside of Fort Joy)
  • Elodi (Elvish Refugee - Fort Joy)
  • Matis (Seeker - Seeker's Encampment)
  • Noosey (Griff's Gang - Fort Joy)

Act 2 - Reaper's Coast:
  • Lovrik (Pimp - Driftwood)
  • Magister Idris (Magisters - Driftwood Back Gate)
  • Magister Inquisitor (Magisters - Blackpits)
  • Magister Aldus (Magisters - Driftwood Front Gate)
  • Firewater - (Roost's Crew - Lone Wolf Encampment)

Act 2.5 - Nameless Isle:
  • Black Ring Defiler (Black Ring - Water Dance Ritual)
  • Black Ring Fearmaiden (Black Ring - Steps to Temple)

Act 3 - Arx:
  • Paladin Vishlar (Paladins - Arx Gate)
  • Paladin Defender (Paladins - Temple Gate)
______________________________________________________________________________

SHAPESHIFTER CLASS

The shapeshifter is a preset that has been equipped with everything one would need to begin their adventure as a true shapeshifting champion.
__________________________________________________________________________

WEREWOLF RACE

Werewolves are human-based nautral shapeshifters, with the ability to transform into the mighty Werewolf form.

Werewolf Form
  • Werewolf Transformation can not be cleansed by any skill, including Cleanse Form.
  • Werewolf Transformation grants enourmous boosts to damage, empowering strikes for a brief time.
__________________________________________________________________________

TRADER:

There is a skill trader by the name Marlyn, located within Fort Joy, under a tent just across the main gate to the second half of the fort. She can also be found in the major trading centers of both Reaper's Coast and Arx. She sells the shapechange skills, all appropriate for level.

NOTE: She has limited dialogue, which I plan to update in the future.
Popular Discussions View All (9)
4
3 Sep, 2019 @ 5:54pm
Double transformation bug
Choze
3
23 Sep, 2018 @ 12:21pm
Translation of the mod
The Cute Fox ^•ﻌ•^
2
20 Jul, 2020 @ 9:00pm
Hot bar not showing certain skills.
FluffyBunny
369 Comments
TrailerTrash 8 Feb @ 2:00pm 
what happens if she dies in fort joy.. due to accidently being killed when fighting gaurds?
Dęąth Viper 20 Jul, 2024 @ 1:44am 
Hello! I am here to ask for permission to use your assets and abilities for a custom encounters mod I am working on. I added you and would appreciate a few tidbits of info thanks!
Bog 13 May, 2024 @ 6:35am 
hello to every crusader pfp
EndKing23 16 Mar, 2024 @ 2:38pm 
is it just cleanse form?
EndKing23 16 Mar, 2024 @ 2:28pm 
how do you exit the form back into your normal character? for the life of me i havent figured that out.
zacharysgordon1989 15 May, 2023 @ 12:43am 
how do i get werewolf form :D
Dry Eagle 31 Jan, 2022 @ 1:17pm 
have a helene mod on and whenever i use it with the shapeshift i am stuch in form i am shapeshifted in solution?
Rayne 23 Nov, 2021 @ 10:26pm 
Given you are muted and cant cast skills... And the forms I have scene only give you 2 skills, which take a while to cool down... What are you intended to do each fight? Just attack? Or do future forms give more skills? If not, I feel this would be better if you could use skills. At least war skills...
Prova 22 Jul, 2021 @ 8:01am 
i have no mods and im thinking about making this my first. though idk how it would affect existing saves. i have a multiplayer playthrough right now and i was thinking about adding this mod but idk how it will affect an existing save, especially a multiplayer one
Feenex  [author] 13 Jan, 2021 @ 4:31pm 
@TheRantingRat Each form scales to whichever stat is highest from the three primary stats at the time of transformation.
@Ryan Yes, there is a way to becomes a Werewolf in Act 2.