Divinity: Original Sin 2

Divinity: Original Sin 2

53 ratings
SummonsForNecromancy + More! Definitive Edition
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
2.554 MB
8 Sep, 2018 @ 12:31am
27 Aug, 2020 @ 11:17pm
18 Change Notes ( view )

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SummonsForNecromancy + More! Definitive Edition

Description
Adds 7 Summons for Nercomancers
4 Elemental mages with 2 or 3 skills from their respective elements and immunity to their element but with negative defences to other elements.
1 Skeleton Archer with 2 poison arrows and ricochet shot
1 Skeleton Warrior with Provoke, whirlwind and Opportunist
1 Zombie Summon that acts like a totem and only lasts for one turn, slow and weak but good meatsheilds
-NEW-
2 new totem skeleton summons that have 3 levels to them, each higer level book summons more skeletons!
(The higher level books are only found in ACT-2 +)

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Added Rain spells!
Fire Rain, Oil Rain and Poison rain.

Touch spells from Div1
Freezing Touch
Burning Touch

All can be bought from "Bone Malone" near the Fort Joy - Beach Waypoint OR INSIDE FORT JOY BY FARA.
Also found in all other Acts at the first waypoint.

This was originally private use for my runs but i dont see the point of keeping it private anymore, if you have any questions or suggestions or bugs to tell me, leave a comment and ill see what i can do.


EDIT: I am no longer working on this mod, Sorry everyone!
87 Comments
EVIL_SUPRESOR 8 Jul, 2024 @ 5:27am 
Hello, the author! I've tried out your modification and I want to share my opinion! I like what you've done! If you are ready to accept balance edits, then could you raise the lifespan of uncontrolled zombies and skeletons to three moves? I also ask you to reduce the overall survival rate of this undead (somewhere in the amount of 30%-50%) Also, I want to inform you about a bug: when skeletal archers die, or their life span has expired, they disappear without special effects.
Mr Softy Beard 10 Apr, 2024 @ 8:52pm 
Can this be installed/uninstalled mid game?
Jbecl Sleeper 13 Aug, 2022 @ 4:38am 
Thank you for share this mod:)
Bicyclist for Justice 25 Oct, 2021 @ 5:48am 
There are a bunch of summon zombie mods out there, but yours specifically is what i like, the totem like zombie 1 turn cooldown. Just would like an option to keep making more and more the longer the fight lasts.
Bicyclist for Justice 25 Oct, 2021 @ 5:41am 
Hey i really enjoy your mod. But could you maybe add a copy of the summon zombie but have it work with indefinite summon mods? Would be funny to have an army of zombies building up overtime if the enemies dont kill them each turn.
Deso  [author] 18 Sep, 2020 @ 8:58pm 
this mod doesnt change anything currently existing in the game it just add's stuff to it, i cant shut off certain parts of the mod so your best bet it to just ignore the stuff you dont want to use.
Yeoman 17 Sep, 2020 @ 3:00pm 
Hey man! Not sure if you're still active on this but I just got this game and have a question about mods. Can I turn some aspects of it off? Like, can it only add a few of the books and not change others? I want the necro to summon a couple lesser zombs/ skeles, but nothing magic or wildly different. Thanks if anyone cares!
Deso  [author] 27 Aug, 2020 @ 11:19pm 
@Ojama Garbage Bin London -- Sorry i took so long, the archers heal from it now.
Deso  [author] 19 Aug, 2020 @ 3:56pm 
no it wasnt ill fix it when i get a chance, thanks!
GerminhSoviet 19 Aug, 2020 @ 4:20am 
The skeleton archers (the uncontrollable ones) take damage to poison, but their warrior equivalent is healed by it, I wanted to ask if this was deliberate?