RimWorld

RimWorld

37 ratings
I Clearly Have Enough! - B19
   
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614.961 KB
9 Sep, 2018 @ 3:00pm
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I Clearly Have Enough! - B19

In 1 collection by ChippedChap
Mods by ChippedChap
10 items
Description
This is a legacy version for RimWorld B19. Check my mod collection to find the latest version.
13 Comments
ChippedChap  [author] 22 Oct, 2018 @ 12:10pm 
@Leux-tl Check my mod collection, which should be linked here. I don’t link new versions directly right now because I have to change every single link if I decide to republish to a new workshop page.
Leux-tl 22 Oct, 2018 @ 9:10am 
1.0 link in discription please?
dismarzero 21 Oct, 2018 @ 9:01pm 
coooooooool should be part of the game anyway
ChippedChap  [author] 20 Oct, 2018 @ 6:09pm 
@solcrux @Gurdel 1.0 version is out now. Was looking into a ways to make the mod a bit faster (probably pre-optimization) and finally settled on a solution, which caused the delay.
solcrux 20 Oct, 2018 @ 1:55pm 
im really missing this mod playing 1.0
Gurdel 18 Oct, 2018 @ 10:24pm 
Hi, Love your mod. Plans for 1.0?
Thanos the Mad Titan 14 Sep, 2018 @ 9:31am 
@103warlord

Look in the top left of the pictures, it states what will happen with/without the mod, I know the feeling of this while playing Rimworld, i'm glad a mod game out that addresses the issue.
103warlord 13 Sep, 2018 @ 2:27pm 
I can not see the differance in the two pics above.
Teholb 12 Sep, 2018 @ 10:26am 
Awesome! Thank you for your quick reply and explanation, I really appreciate that. I wasn't aware of that, I'm a complete layman in this context; I had assumed your mod would indeed be parsing the entire map at an interval that would allow real-time function. Subscribed
ChippedChap  [author] 11 Sep, 2018 @ 6:31pm 
@Teholb Theoretically, no it shouldn't. But if you do have lag with a large map with lots of items in it and it lags, please report it. I say theoretically because (gibberish incoming if you're not familiar with how Rimworld ticks) the mod uses an object called 'ListerThings', an object that every map has that lists all the 'Things' (pawns, buildings, ect.) present on the map. It shouldn't lag because ListerThings 'remembers' the list of 'Things' that are a particular type. This means that if I ask it for a list of Things of a certain type every frame (which this mod does), most of the time it's just looking stuff up from memory instead of traversing everything present on the map.