Tabletop Simulator

Tabletop Simulator

84 ratings
Building Blocks
   
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Game Category: Original Games
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
49.743 KB
12 Sep, 2018 @ 1:22pm
13 Oct, 2018 @ 2:32am
4 Change Notes ( view )

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Building Blocks

In 1 collection by ulia
PNP/Game Creation Toolkit
20 items
Description
Set of 18 unique wooden building blocks, tintable and with proper colliders.

Scripted features for ease of use and customization:

- Tools for tinting the table and environment
- Colour encoders for colour palettes and coordinated themes

Fairly low filesize (2MB) thanks to Unity optimizations.

Send me screenshots of what you've built to be featured on the mod.

https://discord.gg/fSHFDVX
14 Comments
machineguy 31 Jan, 2021 @ 10:40am 
Sad that I can't paint them white :(
Tskuno 6 Dec, 2020 @ 3:17am 
So, after extensive troubleshooting, it's something to do with the toggle 'ignore fog of war' I am not sure(google hasn't helped) if there is an entity limit of items that can ignore fog of war. I tried this with tabletops blocks, and they do not have issues. Any other mod does. Not just yours.
Tskuno 6 Dec, 2020 @ 2:45am 
So, I keep getting an error for "failed to load custom asset bundle, value cannot be null. And upon trying to move, scale, or change the colour of blocks it results in the next time I load it asks me for the model of the blocks, of which I do not have. So, I just end up having to delete them one by one(as they are little squares that have no model). I'm not sure what happened but for some reason it can no longer load the model you used.
6Romeo 28 Oct, 2020 @ 6:27am 
Thank you SO much for making this! I am using the blocks to make a city scape for a custom Gundam Tactical game, and they work perfectly for buildings of all sizes!
No problems with rescaling, locking and even tinting. 100% perfect!
Markimus 9 Jun, 2020 @ 7:01am 
I know this mod is pretty outdated now, though there's a problem with using the Gizmo tool on these blocks. The outline for the Gizmo doesn't surround the block completely, which leads to some weird scaling issues:
https://i.imgur.com/IwTLDf4.png

Any chance for this to be fixed? Also looks like some of these blocks are in upside down infinite bags based on the axis directions.
Herdex 8 Apr, 2020 @ 1:34am 
I have spent far longer then any normal person should just building castles for other object people to live in and get besieged by canons
ImaTarget 30 Mar, 2020 @ 12:14pm 
Cool Mod and practical to whip up a map on the fly. The tools don't seem to work though as I can't change their tint? I can't tint the blocks either so that makes their current use rather limited.
ulia  [author] 13 Oct, 2018 @ 2:41am 
http://chry.me/up/Tabletop%20Simulator_2018-10-13_11-33-16.png

Updated the following blocks with compound colliders:
- Stairs
- Step
- Sloped Step

These should now interact properly as they are shaped.
Introduced a new bug with the step block freaking out when taken out of a container... will fix that one later.
ulia  [author] 13 Oct, 2018 @ 1:13am 
That is a limitation of colliders, but I will get back to this soon and try to fix up all the colliders with sub meshes.
Nedok 4 Oct, 2018 @ 9:51am 
Why isn't this in TTS alreddy...
However, some of the block seems to interact a bit strange.
Example Image. [i.imgur.com]