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Glad to know people are watching!
However, you are correct that the anime eyes were taken from another source. Primarily because I add patches that assume those eyes are installed to go along with Ren's mod having them added in the first place.
I assume the above is what you mean by Aurora and Cutebound. The head sprites were copied over from either Aurora's original or Ningen Race Mod, or maybe even Cutebound.
However, as I didn't copy from there, and it was in Rumi's mod for ages, then removed, and then added soon after in Ren's mod, it hadn't occurred to me write about the origin of where the sprite came from.
There is likely no way I can tell which mod it came from to start with at this point.
Yeah, you only needed to specify the same stat once, not twice. I gave two entries to tell you that you can add more to it if you wish to.
/spawnitem coldprotectionback3 1 '{"shortdescription":"^red;Venearia Survival EPP^reset;","description":"Essential in any trips to Venearia.","statusEffects":[{"amount":1000000,"stat":"vextinsanecoldImmunity"}]}'
The item ended looking like this (did a few changes to remember what it was about) :
/spawnitem coldprotectionback3 1 '{"shortdescription":"^red;Venearia Survival EPP^reset;","description":"Essential in any trips to Venearia.","statusEffects":[{"amount":1000000,"stat":"vextinsanecoldImmunity"}, {"amount":1000000,"stat":"vextinsanecoldImmunity"}]}'
In that case, assign them with "statusEffects":[{"amount":1000000,"stat":"name"}, {"amount":1000000,"stat":"name"}]
Replace name with the right status effect.
I added two entries to give you an example of adding multiple. The reason this method can sometimes be required, is it calls the status effect directly.