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The only issue with having 2 versions is that I'd have to update them. Might make it so the GM version only gets updated once a month or so, for simplicity (When it happens)
From what I can tell all of your suggestions should work, I just didn't make enough time to work on them before release. I'll add the rest of them over the next update or two
GM mode is as simple as clicking one checkbox, but it has known issues (such as making it so the talent Five-star diner no longer functions). I might make a seperate version for it if it's well-requested. Definitely will when/if I decide I'm completely done with the mod.
What about the skills on the other tracks? Are they achievable?
<Note> NPC's can use the skills in GM mode if the GM gives them the skills manually, but at the moment GM compatibility is disabled because it breaks some things in the main game
No, NPCs will not use the skills, and the only location to "find" them is in the vendor (locations in description)
They are also craftable if you are playing a map without modded vendors.