Divinity: Original Sin 2

Divinity: Original Sin 2

34 ratings
ExtraSkills (DE Compatible)
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
11.557 MB
13 Sep, 2018 @ 2:38pm
12 Jan, 2019 @ 4:19pm
7 Change Notes ( view )

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ExtraSkills (DE Compatible)

Description
This mod Is a community-driven mod which adds Extra Skills into Divintity Original Sin 2.
As the name implies, this mod will only add new skills into the game, in all skill trees.

This mod offers both crafting recipes, and a vendor for the skill books. This allows this mod to be used in the base game, as well as a custom map where most other skill mods' venders wouldn't spawn.


Blank Book Trader Locations:

Fort Joy: By the wall next to the Arena Of The One
The Rest of the Game: Lower Deck of the Lady Vengeance


Skill Book Trader Locations:

Fort Joy: By the entrance to Braccus's cave
Reaper's Coast: By the exit of the Dwarven cave
The Nameless Isle: Just outside the Troll's cave (The one where you get "And Stay Down")
Arx: Near Victor Vess's shop
If you are uncertain, maps have been provided.


Features:
1. Adds more Skills, the full list can be found here: https://docs.google.com/spreadsheets/d/1g_Pl6C485VNxRW9qv2XklF5d_cxfk4YsPqF8QSL_66I/edit?usp=sharing
(NOTE: Steam is now marking Google links as "Potentially Malicious" due to several phishing scams. Despite this being a link to a spreadsheet, notoriously not able to be edited by visitors, you will have to directly copy/paste the link into your browser to view the list)
2. Modifies Skills when needed (Currently only Phoenix Dive)
3. Adds blank skill books to skills which don't have them!


To suggest new skills, use this form: https://docs.google.com/forms/d/e/1FAIpQLSciVyDBofH3YcRQ9oalXH87IoSIBZYwlnax-EyTyVgBBCczzQ/viewform?usp=pp_url
(NOTE: Again, you will have to copy/paste this link to use it. It will not ask for any personal information except for an optional screenname for crediting you with your skill if you would like credit)

Don't like the way the icons look? Get in touch via the comments if you'd like to make them yourself. I may not be an artist, but I know that a lot of you out there are. (There will be no form of payment, this is a mod made for fun. You will, of course, receive credit however.)


This is a WIP mod. Not in that it is only partially done, but that I will continue adding suggested skills when I find time.

Issues? Comments? Suggestions? Comment!
If your suggestion makes it into the mod, your name will be credited!

Changelog: All Update Info can be found in the "Change Notes" tab.

Credit to BenSound for the music in the video, because it said I had to.
Popular Discussions View All (3)
7
19 Jan, 2019 @ 2:30pm
Bugs/Glitches?
scawsome
5
9 Nov, 2018 @ 3:40pm
Balance Issues?
scawsome
0
30 Sep, 2018 @ 9:10am
Typos?
scawsome
38 Comments
Headbanger 6 Oct, 2018 @ 5:35pm 
Would love a GM MOde version, too :)
thumbs up (+)
scawsome  [author] 1 Oct, 2018 @ 8:10pm 
@Eisen
The only issue with having 2 versions is that I'd have to update them. Might make it so the GM version only gets updated once a month or so, for simplicity (When it happens)
scawsome  [author] 1 Oct, 2018 @ 8:08pm 
@XXYY君
From what I can tell all of your suggestions should work, I just didn't make enough time to work on them before release. I'll add the rest of them over the next update or two
scawsome  [author] 1 Oct, 2018 @ 8:07pm 
@Eisen
GM mode is as simple as clicking one checkbox, but it has known issues (such as making it so the talent Five-star diner no longer functions). I might make a seperate version for it if it's well-requested. Definitely will when/if I decide I'm completely done with the mod.
XXYY君 1 Oct, 2018 @ 4:11am 
Glad to see my proposal being realized! Thank you!
What about the skills on the other tracks? Are they achievable?
Wilden 30 Sep, 2018 @ 9:05pm 
I know I would love a GM mode compatible version, as long as it wouldn't be to difficult for you to make work anyway.
scawsome  [author] 30 Sep, 2018 @ 9:02am 
NP : )
Remorhaz 30 Sep, 2018 @ 3:17am 
Okay thanks :D sometimes im overwhelmed by modding and its ins and outs. ^^
scawsome  [author] 29 Sep, 2018 @ 11:47pm 
@FuBoF_Northpaw
<Note> NPC's can use the skills in GM mode if the GM gives them the skills manually, but at the moment GM compatibility is disabled because it breaks some things in the main game
scawsome  [author] 29 Sep, 2018 @ 11:45pm 
@FuBoF_Northpaw
No, NPCs will not use the skills, and the only location to "find" them is in the vendor (locations in description)
They are also craftable if you are playing a map without modded vendors.