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Furthermore is there a way to know when do the vendor got more skillsbook ?
You're gonna need to be more specific if you want me to be able to fix anything. Please answer the following questions, and any others you may find relevant.
Was this the only mod you had installed?
If it wasn't, how are you certain that it was mine that caused the crash?
What happened leading up to the crash, was it a dialogue, a skill use, etc?
I had no issue finding the trader, make sure you've got the most up-to-date version, and check the map to make sure you're in the right area.
ive scoured the areas surrounding both locations that fall under the description of "Braccus's cave" (both the ruind castle, with the warp statue just north of it, and the hidden cave down at the beach)
and i have found nothing, there are no new npcs at all around either loacation. i dont know if the mod is borked, conflicted, or im missing some critical geographical information.
regardless, you should really include a picture of each vendor npc at each location, along with a picture of the map with their position marked on it. that way people can both quickly track them down, and not inadvertantly waste time looking for them if something went wrong and the npc(s) are just plain missing
You'll be glad to hear GM mode is enabled, and hopefully doesn't break things. (Huge thanks to the Discord) Let me know if it does :)
thumbs up (+)
The only issue with having 2 versions is that I'd have to update them. Might make it so the GM version only gets updated once a month or so, for simplicity (When it happens)
From what I can tell all of your suggestions should work, I just didn't make enough time to work on them before release. I'll add the rest of them over the next update or two
GM mode is as simple as clicking one checkbox, but it has known issues (such as making it so the talent Five-star diner no longer functions). I might make a seperate version for it if it's well-requested. Definitely will when/if I decide I'm completely done with the mod.
What about the skills on the other tracks? Are they achievable?
<Note> NPC's can use the skills in GM mode if the GM gives them the skills manually, but at the moment GM compatibility is disabled because it breaks some things in the main game
No, NPCs will not use the skills, and the only location to "find" them is in the vendor (locations in description)
They are also craftable if you are playing a map without modded vendors.
TL;DR:
It would be possible, but due to the way the modding system works, it shouldn't be able to cause any conflict, don't worry. As for the skill counts, my mod is about building skills that the community wants to see. More skills are suggested in some trees than others, so the numbers are unbalanced. Suggest some for the smaller trees using the link in the description to help balance.
The Long Version:
The only thing I change is Phoenix Dive, and you don't really need to worry about compatibility issues. Whichever mod is lower in the "mods window" in-game will take precedence.
For example, if you have my mod and another mod "Phoenix Dive makes necrofire instead of normal fire": If my mod was below "PDMNIoNF", my Phoenix Dive is what you get. If you reverse them, with my mod on top instead, "PDMNIoNF"s Phoenix Dive is what you get. No incompatibility can occur with this system, unless certain scripts rely on the skill, which mine don't.
The Long Version Part 2:
As for number of skills, that's user-determined, since I get my skill ideas primarily from my users. More users have submitted skills for Warfare and Ranger, which is why they have so many skills, while no-one has suggested skills for earth, which is why it has so few skills. Suggest some skills (Using the link in the description) for the unloved skill trees if you like.
I'd love to have an equal number for each tree, but without ideas, I can't balance them, you know?
Also, I noticed that some tracks were added more skills than the others, wouldn't it be nice to have a balanced number of skills between each track?
I'm no artist. You want to make the skill icons, go ahead. I'll add 'em in if they're good.
The next best thing I can thing of would be a MediaFire (or similar) link to a microsoft spreadsheet, but thats way less secure
I'll let you know if I can find an alternative solution.
I'm gonna talk with Steam Support, because there's no way that's right.
It's just a Google Sheet link, so I have no idea what it could consider malicious about it.