XCOM 2
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[WOTC] Iridar's Beowulf Rifle Pack
   
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16.571 MB
14 Sep, 2018 @ 7:14am
20 Feb, 2019 @ 1:48pm
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[WOTC] Iridar's Beowulf Rifle Pack

Description
This mod allows you to build high caliber versions of the normal Assault Rifles, inspired by real life AR-15 Beowulf. There is a Beowulf rifle for conventional, magnetic and beam tiers.

By default, Beowulf rifles deal 1 more damage and have some armor pierce and armor shred properties, increasing with weapon tier. However, they have only 2 Ammo, and they are intended to have shorter effective range, so they use Assault Rifle aim bonuses up close, and Shotgun aim penalties at range.

You can purchase Beowulf rifles in the Engineering one rifle at a time for a modest fee in resources, appropriate for each weapon tier, but you can configure the mod for Beowulf Rifles to be in infinite supply.

Purchasing Assault Rifle squad upgrade will also upgrade Beowulf rifles.

The Magnetic Beowulf Rifle gains Demolition and the Beam Beowulf Rifle gains Plasma Discharge, a new ability that works similarly to Plasma Blaster. By default, Plasma Discharge has 5 turn cooldown, same as Demolition, cannot crit, and rolls for a hit chance against each individual enemy.

All of the weapon stats, costs, cooldowns and additional abilities are configurable in the .ini file.

Additionally, if you're using a mod that removes the Assault Rifle squad upgrade, you have the option to turn off Tech requirements in the .ini.

Beowulf Rifles use slightly adjusted Assault Rifle and attachment models, and they use SPARK Rifle sounds/visuals to relay their increased power. Therefore this mod requires Shen's Last Gift DLC.

Works mid-campaign.

CREDITS AND DONATIONS

Thanks to robojumper and Ginger for some invaluable coding advice, Spart for help with kitbashing and to all of Team CX for a warm place to call home.

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
90 Comments
ZINK 29 Sep, 2024 @ 3:14pm 
Any chance you could add a Xskin version of this? i know the standard skins can be used but the sounds and model do not really match correctly to what it is, if not no harm i will still enjoy all the other mods you have
RakkoHug~<3 13 Sep, 2024 @ 11:02pm 
Plasma Discharge may have issues with damage calculation. It is doing about 50 damage or so even against one or two targets. Unless it is not actually doing that much damage and number is just reported wrong.
Iridar  [author] 28 Aug, 2024 @ 10:22pm 
no
RakkoHug~<3 28 Aug, 2024 @ 6:55pm 
Have there ever been Coil and Laser Beowulf Rifles?
Iridar  [author] 10 Aug, 2024 @ 4:11am 
Check config, if it's not there, you'd have to use WSR or Template Master.
RakkoHug~<3 10 Aug, 2024 @ 3:44am 
Iridar, Is there a way to modify number of upgrade slots for the Beowulf rifles?
Iridar  [author] 8 Feb, 2023 @ 7:06am 
You can use Template Master to make new weapons through config.
AdibPranata 8 Feb, 2023 @ 6:19am 
i need more variant of this gun specifically like bolter gun in warhammer 40k, how do i replicate this mod so it can have two version? i can just use the x skin to make it like the bolter if i can replicate it
Iridar  [author] 5 Nov, 2022 @ 6:09pm 
See the previous comment
reinhartalvaro 5 Nov, 2022 @ 3:08pm 
Where's the location of the mod to configure the gun? Add it in the description please. I want to add more upgrade slots. Help would be appreciated, thanks