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1. Rebalanced AI buffs. Now AI players will be getting less units which should help with FPS issues.
2. Buffed Empire's Bosses. Replaced broken Boss 3 ( Inquisitor ) with Bard Boss.
3. Introducing new Enemies : Wraiths. They will start coming in pack of 5 after first boss's spawn and will respawn when killed every 60 seconds. They will also be receiving buffs every 4th wave. Watch your walls! These enemies will enjoy destroying them.
1. Corrected map's description to match actual gameplay changes.
2. Buffed Empire's Balista a bit. Should be better at punishing invaders.
3. Nerfed Emperor's armor significantly. He is still strong but now more manageable.
Assume the ballista does less damage than what is required to kill a Colossus or higher level Sentinel in one shot? It was very hard to make out what it was targeting(especially since model and aim point doesn't match up properly), but I did not see anything dying around it and there was gold-spam going off rhythmically which I assume was to repair damage from the ballista.
This was with 3 master AI, 2 defenders and 1 standard if I recall correctly.
Regarding Wave timers - after every 5 waves, the timer is increased by 10 seconds ( it starts with 60 seconds ). Boss Wave and Wave after boss have separate timer which is even longer and has bigger breathing window. I experimented with time values and figured that setting it even higher will simply drag the game over the 2.30 hours time cap, and as you know, the longer the game lasts the less stable it does become. Making timer smaller will make it even harder for both Human and AI players.
In other words, Difficulty Modes ( Modifiers ) will offer more flexible options in future. For now, I fear I can't alter timers due to very fragile map balance.
Only massive, glaring issue is that there is barely any time between the waves. We also played Onslaught from the DK2 maps, which had small but dangerous waves, but you're able to destroy the spawn portals so it's not too challenging.
Any chance you could make a version that is a bit easier or with harder waves but more prep time?
Do note that Chunder Wave is special one but also contains only 10 units each. Also most chunders are melee so you can kite that from range. Golden Chunders, Mandalf and Emperor are last waves and require player do everything possible to keep those busy / away for as long as possible. I'd recommend experimenting with various trap combination, also spam lighting and shockwave ( Incantation Shrine allows such thing ). Also try doing hit-and-run tactics using range units like screechers and restless spirits. There are many ways to deal with those guys, try experimenting with stuff.