Garry's Mod

Garry's Mod

54 ratings
gm_pub_noon_desert Navigation Mesh
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
File Size
Posted
19.195 KB
21 Sep, 2018 @ 6:07pm
1 Change Note ( view )

Subscribe to download
gm_pub_noon_desert Navigation Mesh

Description
Here it is, my first ever made Navigation Mesh, the experience gave me a conclusion that the making of NAV Meshes are harder than AI Nodegraph, considering that, you should expect minor issues.

Some parts of the NAV areas didn't appear in the screeshots due to the Field of View Limit of the Editor, it doesn't really affect the NAV Mesh though.

It features: a fully working NAV Mesh (obvious).

Keep in mind that this is a NAV Mesh and it will only work for NEXTBOTS, not SNPCs neither NPCs.

This is just for 1 map out of the three, and the MAPS are NOT INCLUDED. You have to subscribe to them, here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1516659600
And please, read the map's description too. Thanks.

Credits:
It was necessary the use of the original map made by the author, here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1516659600
The Navigation Mesh in this addon was made by AngelFragrance.
11 Comments
oblock Dog 1 Nov, 2020 @ 3:49am 
cool map
Scarlet 28 Sep, 2018 @ 5:23pm 
Probably cause with how TF2 your movement is a bit more free than in Gmod, like with how scout can double jump and such, the maps are more complex and all so generating a mesh just makes Gmod shit itself.
AngelFragrance  [author] 28 Sep, 2018 @ 4:50pm 
@2hu][ScarletScythe These things only happens by most tf2 maps, strange.
Scarlet 28 Sep, 2018 @ 4:38pm 
Ah, I never tried as I use a second computer to host for me now using SRCDS or whatever it's called haha. The one I had the issue with is a map from TF2 based on something from Touhou project, I can't exactly blame Gmod for freaking out on it.
AngelFragrance  [author] 28 Sep, 2018 @ 2:58pm 
@2hu][ScarletScythe This map doesn't work with nav_generate, so i had to make one myself.
Scarlet 28 Sep, 2018 @ 10:44am 
Yeeah, Nodegraphs are definitely easier to make. I usually just generate a navmesh honestly, though some maps will crash if you do that sadly which means I'll have to do it myself on those
Steel hand 24 Sep, 2018 @ 1:48am 
ok thank you Mike
AngelFragrance  [author] 23 Sep, 2018 @ 2:52pm 
@Sha Gojyo *facepalm*
Yes, it just needs TF2.
Steel hand 23 Sep, 2018 @ 1:17pm 
i have read I did not see the description
AngelFragrance  [author] 23 Sep, 2018 @ 10:56am 
@Sha Gojyo Please, read the description.