The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Abandoned Tavern - Player Home
   
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Category: Houses
File Size
Posted
Updated
174.820 KB
6 Mar, 2012 @ 10:40am
6 Mar, 2012 @ 2:16pm
2 Change Notes ( view )

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Abandoned Tavern - Player Home

Description
Modest Player Home, medium sized, not godly or game breaking
HAS ALL CRAFTING STATIONS
Close to Whiterun, in the wilderness
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Please do not change/modify/ or redistribute this mod without my permission. Please do not take credit for my creation either.

This mod does not contain any game breaking or godly items, it is just a home for the player to decorate and use as storage/home base.

This home is follower friendly (navmesh/No AI acquire), however there is no designated area for followers to sleep. They will sleep in the player's bed though (pretty sure).

All containers are non-respawning, meaning you can safely store stuff in them, this includes all barrels and sacks.

There is a feast waiting for you, with a fully stocked kitchen, including a shelf down low for all your de-glazing liquids.

Everything else in the home (surfaces, shelves) are empty and are meant for the player (you) to decorate as you see fit.

What it Contains:

-Exterior location with map marker/fast travel
-Farm building exterior
-Interior bar, with "secret" trap door
-Storage area
-Kitchen/dining room
-Dark and creepy pantry
-Fancy display hallway
-Bedroom/library
-Smithing area
-Alchemy/Enchanting area
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-8 storage chests
-8 display cases
-7 dual weapon/shield plaques
-6 single weapon plaques
-6 Mannequins
-Numerous barrels and sacks
-Many tables, chairs, and shelves
-Alchemy Station
-Enchanting Station
-Cooking Spit - over top of a stove/grill with it's own ventillation hood
-Forge, Leather Tanner, Armor Bench, Sharpening Wheel, Smelter - Smelter and Forge both have ventillation hoods
- 'Moody' lighting ;)
-Wall Mounted Dragon Skull, Male Elk, Slaughterfish, and Mudcrab
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ISSUES:

-This mod does not conflict with any other mods as far as I know, but I just released it so I need feedback. The exception to this is any mod that changes the exterior space where the Tavern is located (look at map pic).

-This Mod should be compatible with, Val's Crafting Meltdown, Legendary Smithing Upgrades, Jayzus' Swords, Lost Art of the Blacksmith, Lore Friendly Armors, and Private Singular Quivers. NEED CONFIRMATION ON THIS THOUGH, HELP ME OUT!!!!!!!

-Sometimes the webs and fog disappear from the bar area, I have no idea why. Reloading, entering/exiting seems to fix this. Any feedback on this would be appreciated.

-Sometimes the Mannequins assume a wierd stance, but they primarily stay in the spot that I put them. I have never experienced a loss of function or loss of armor due to this issue though. Reloading, entering/exiting seems to fix this though. Any feedback on this would be appreciated.

-The Wood Chopping block on the porch outside will sometimes (more often than not) display the chopping animation even when there is no wood cutter's axe in the player's inventory. However, it will only put wood in your inventory if you have the axe in your inventory too. Any feedback on this would be appreciated.

FOR THE FUTURE:

-A quest perhaps, maybe having to kill someone, and a searching/exploration sequence with a key for the doors.

-A secret passageway in the pantry, going somewhere (no idea where yet)

-Possibly follower's quarters

-MAYBE - BIG MAYBE, a small farm/garden outside


TO INSTALL:

Extract the file Abandoned Tavern.exp into your skyrim/data folder

Changelog:

Version 1.1

-Realized that the dinner plates were Aretino Family Heirlooms,
replaced them with Dwemer Plates
-Optimized Dining Room Table, made it neater

-Added three dual weapon/shield plaques, one each above a display case in dining
room, and one near the alchemy station

-Added two candles and a light to the Pantry

-Replaced a Green Generic Banner with a mounted Dragon Skull

-Placed a mounted Slaughterfish and a mounted Mudcrab right above the mannequins

-Placed a mounted male elk head near the alchemy station

-Moved some lights a little closer to the mannequins

35 Comments
Awakened Witch 27 Mar, 2021 @ 1:28pm 
Very nice mod, even goes very well with Russian Skyrim version [I'm not English speaker]. Thank you. :)
And a question: is it safe for keeping my stuff?
Henry Kravitz 7 Sep, 2020 @ 2:23pm 
when u tired the mod it was just an abandoned Tavern not sure where i could find someone to tidy up - no farm - not sure if i need to go somewhere to upgrade it
Mix Heart 4 Mar, 2016 @ 6:44am 
Is there a mod that makes it so NPC's shop and work at a desired building or home? I need this because I have a night club that misteriously makes 200 bits for nothing. No ones there but my wife and I.
Mix Heart 4 Mar, 2016 @ 6:43am 
You can probebly break or unlock the door with script `. Check online for more info.
rdempsey27 5 Jun, 2015 @ 9:38pm 
i cant get in the celler!
Dead 26 Jan, 2015 @ 4:10pm 
Is there a key for the celler door? cause I cant pick the locks lol
BullBars1 14 Jun, 2014 @ 6:03pm 
So just subscribing won't make mod the work? How difficult would it be to add a double bed with a simple privacy wall next to it for housecarl and follower?
paizuriprincess 9 Jun, 2014 @ 11:37pm 
Although you are not able to have your follower follow you inside without mods, this home is very very well done and lovely. Plenty of storage, crafting stations, and other details and features make it a really nice home.
saunders.bryan 28 May, 2014 @ 5:54pm 
Wow just went through your mod...AWESOME!!! great job..keeping it.I like the ideas you have for the future too for it.Can I add a couple more ideas for ya.1) Maybe some npc's...cook,bard,blacksmith,2) A way to fix the old tavern with bar maids.3) maybe a pool,throne room,or a bathing area? just ideas for the future.....again awesome job.....peace
JAILGIRL CZ 18 Mar, 2014 @ 11:15am 
wow now take it :)