Divinity: Original Sin 2

Divinity: Original Sin 2

Not enough ratings
Ryuki's Scoundrel Tweaks
   
Award
Favorite
Favorited
Unfavorite
Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
14.143 KB
23 Sep, 2018 @ 11:14am
26 Oct, 2018 @ 8:15pm
3 Change Notes ( view )

Subscribe to download
Ryuki's Scoundrel Tweaks

Description
Changes to the Scoundrel Class to make the plethora of "Unused skills" more viable without breaking the game. This should also give the class a huge increase in combo capability.

Buffs
-Chloroform adjusted a bit adding, 10% damage and now includes Suffocating. This should help strip magic armor off of enemies through the game who have ridiculous amounts of magic armor and help the support capabilities of this class.
-Daggers Drawn AP cost was reduced from 4 to 2 and the skill was given the ability to cause bleeding. This skill felt so weak in comparison to every other source skill, and with very limited combinations to chain it with, the skill seemed to never be useful in my playthroughs. I think the ability to act after dealing a large amount of damage without wasting your Adrenaline cooldown will make this a more appealing skill despite the 2 source cost.
-Corrupted blade now has the Slowed status as another effect.
-Terrifying Cruelty had its AP cost reduced by 1 and added the Dazed effect.. This should make it a more viable option instead of a toss away skill, and when paired with the increases in magic-armor stripping, it should make its way back into your hotbar.
-Knife Throw AP cost reduced to 1
-Fan of Knives AP cost reduced down to 2.
-Sleeping Arms damage increased by 15%
-Sawtooth Knife damage increased by 10%
-Ruptured Tendons initial damage changed to piercing. This should help with overall damage.
-Cloak and Dagger now gives 1 turn of invisibility. Rogues needed more free stealth, I mean, they have skills based on stealth damage.
-Gag Order, Sleeping Arms, Throwing Knife no longer require a dagger to be used.

Nerfs
-Daggers Drawn damage decreased by 5% to compensate the decent buff it got.
-Corrupted blade damage brought down by 15%. This skill has ridiculously high damage scaling, dealing higher base damage than even the 3 source cost skill, while coming before Terrifying Cruelty and the better source skills by a decent amount of time. This should make Terrifying Cruelty seems more viable in comparison, while also retaining its identity as the highest damage non-source skill by about 10-15% of the base damage


If you like these mods, consider supporting me on Patreon![www.patreon.com]
8 Comments
L'égocentrique 14 Nov, 2018 @ 10:09am 
Ok it might be the mod to increase difficulty

Ry  [author] 14 Nov, 2018 @ 9:38am 
@L'égocentrique I just loaded the mod up in the engine, 2 old saves, and a new save with all showing the skill only requires rank 1 scoundrel.
L'égocentrique 14 Nov, 2018 @ 9:18am 
Why does it make adrenaline require scoundrel 7?
Ry  [author] 30 Sep, 2018 @ 3:57pm 
Yeah, it might have been that they had a skill on them modified by the mod. Definitely possible
Odemay 29 Sep, 2018 @ 10:38pm 
well that's weird, if you did nothing to daggers, unless the daggers themselves had skills on them, they shouldnt have been removed
Ry  [author] 24 Sep, 2018 @ 12:13pm 
As well daggers and poison have nothing to do with this.

Some other mod you've got must be messing with daggers as this one isn't touching any of that data for what it does.
Ry  [author] 24 Sep, 2018 @ 12:12pm 
I'm working on fixing the names. Due to the way localization works, some of the names in engine for skills aren't actually reflective of the real ones, so I'll fix those before tomorrow. The || is also due to localization and translations.

As far as the daggers being removed, that's all how the engine handles it. I did nothing to the equipment slots, daggers, or weapons at all for this mod. All I did was change the numerics and statuses on skills.
Ampitexture 24 Sep, 2018 @ 11:39am 
I've been playing with this for a while and it's changes are pretty cool. However I found that daggers were no longer able to be combined with poison, backlash was changed to "vault", throwing knife had || surrounding the name and descripton. When I tried to remove the mod my daggers were also removed from my character.