Divinity: Original Sin 2

Divinity: Original Sin 2

113 ratings
Attributes Expanded - Definitive Edition
   
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Type: Add-on
Game Mode: Story
File Size
Posted
1.095 KB
25 Sep, 2018 @ 6:30am
1 Change Note ( view )

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Attributes Expanded - Definitive Edition

Description
This mod enables the boosts from primary attributes that were removed before release, and tweaks a few other variables.

Boosts from primary attributes (Rounded up):
Strength: 0.5% physical armor per point
Intelligence: 0.5% magical armor per point
Finesse: 0.5% dodge per point

Tweaked the follow attributes:
Vitality boost per point from 7% to 8%
Memory base slots up from 3 to 5
Accuracy penalty per weapon level from -20% to -10%

Note: The attribute descriptions wasn't changed because they are hardcoded in:
..\Divinity Original Sin 2\DefEd\Data\Localization\English.pak
13 Comments
3D.Hins 3 Feb, 2021 @ 7:00am 
when i am level 36, if i got some exp, it will show level up ,and become 1 level, and cant get anymore exp, can solve it??
Pinky 3 Dec, 2019 @ 3:07am 
The addded values are very sensible (not exaggerated like with so many other mods), and make a more balanced attribute distribution more rewarding.

For example, I love to have 13–14 points in Str, Fin, Int on every character (in order to being able to wear any gear). The added Armor/Dodge values make me feel a bit less “wasteful” doing so :-)

Also the Vitality, Memory and Accuracy Penalty changes are right on spot.
BLAZESTORM 9 Jan, 2019 @ 12:13pm 
@Mistah Bombastic, I believe, in order for a mod to have priority, it needs to be placed lower on the mod list :csdsmile:
Crow 12 Dec, 2018 @ 9:15pm 
@Mistah Bombastic Thats because this mod edits the memory slots you have at start. Infinite Memory probably does the same thing, so thats probably why they conflict
clapped 20 Oct, 2018 @ 8:32am 
I think this mod may conflict with Lady Cassandra's infinite memory mod. Once I downloaded and applied this mod to my game, the infinite memory mod didn't work at all, even though it was above this attributes mod in the load order. Once I got rid of this once, the memory mod started working again.
Zerd 6 Oct, 2018 @ 8:06am 
You can script new effects in like Kalavinka did for his Attribute Insanity mod.
Mei, you might wanna know that the localization files (English.xml) are now moddable and packed with your mod, so you can alter the descriptions in-game. However, there are no editor tools to help you out with that, you'd have to edit the file yourself and place it in the right place for it to work and pack alongside the rest of your mod.
EMajorinc 30 Sep, 2018 @ 7:24pm 
Thanks for the info, I will look into scripting
Mei  [author] 30 Sep, 2018 @ 6:11pm 
@EMajorinc
Since CONS affecting physical and magic armor was never intended by Larian there is no handler to it. You would need to script it as an event:
https://docs.larian.game/Scripting_in_New_Talents,_Attributes,_and_Combat_Abilities
I'm not proficient in scripting, so I don't think I can be of much help
EMajorinc 30 Sep, 2018 @ 5:23pm 
Hello, perhaps you can help me. I am trying to find a way to have Cons affect physical and magic armor. (Since Vitality is near useless)
ChaoZ 26 Sep, 2018 @ 7:32am 
i will also be happy if u buff it a little more, like 按摩侠 said... :) is it possible?