Total War: ATTILA

Total War: ATTILA

140 ratings
Guard Mode - Quick, Easy & Mod Compatible
   
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Tags: mod, Battle
File Size
Posted
Updated
45.615 KB
25 Sep, 2018 @ 12:29pm
4 Nov, 2018 @ 5:41am
3 Change Notes ( view )

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Guard Mode - Quick, Easy & Mod Compatible

In 1 collection by TheOneWhoKnocks
TheOneWhoKnocks' Mod Collection
11 items
Description
What this mod does:

This mod adds a Guard Mode Button to all units in the campaign, that makes them hold their position when toggled on. Nothing more, nothing less.
  • No stat changes.
  • No AI troubles.
  • Only enabled for human players.

However, due to the method it is implemented it only works in campaign battles and not during custom battles!

This mod started out as a side project for a personal overhaul mod I'm creating and I thought others might find it useful, too, so I decided to release it.

Compatibility:

This mod should be compatible with almost any other mod out there on the workshop, especially unit packs, as long as they don't edit the "a_mp_test_10"-ability. I have verified its compatibility with some of the most popular mods through ingame-testing and checking of the relevant database entries.

Verified compatible Mods:
This mod is fully save game compatible.

Limitations:

As stated above, the mod only works during campaign battles and not during custom battles.

Special Thanks:

Special thanks goes to Magnar and his great tutorial series on Attila modding which can be found here:

Magnar's Tutorial Series

Questions:

If you have any questions regarding this mod, feel free to ask them here. ;)

38 Comments
Mr. Fear 7 Oct, 2024 @ 10:41am 
As the others have mentioned, this "Guard Mode" just makes it impossible to move your units when toggled. I suppose it's to keep them from moving if you mis-click a firing order with your projectile units, but they will still follow routing enemies.
Yews 27 Dec, 2023 @ 5:30am 
The mod breaks Alt+drag for the units who have been told to guard. I might as well just put up with micromanagement hell.
idiotdoomspiral 16 Nov, 2022 @ 7:01am 
This doesn't work, they chase routing units like usual, but it makes it worse since you can't even move them without clicking the icon again to deactivate. I'm using Fall of the Eagles and Europa Perdita mods.
MisterSunShine 8 Nov, 2022 @ 11:08am 
Doesnt work. When toggled on, guard mode prevents the unit from moving when giving orders. But if you make the unit fire at an enemy unit that is in range while guard mode is turned on, the unit will still pursue the enemy unit if it moves out of range.

So while I appreciate the effort that goes into making mods like this, this mod is actually worse than not having guard mode since it makes the unit unable to move when giving orders, but does not prevent missile units from pursuing their target and getting into harms way.
MrBushi 17 Oct, 2022 @ 4:36pm 
should choose a different Icon not the shield wall one
Chrissant 15 Sep, 2022 @ 7:25pm 
Hi! Would you give your permission in adding this mod to a compilation of universally compatible mods for Attila?
Clam Digger Lou 21 Aug, 2022 @ 4:01pm 
They still seem to follow people when they move away
Mr.ColeSlaw 2 Aug, 2021 @ 9:45pm 
cant even get to the main menu without it crashing any fix?
PinkUnicornLover 12 Jul, 2021 @ 12:23pm 
Ok I dont think this is compatible with 1212 AD, because it causes the "Brace Ranks" ability of the Fussknechte Heavy Axemen units to not be there anymore, I don't know if it causes this for other units as well
PinkUnicornLover 7 Jul, 2021 @ 2:33am 
I'm using this with mk 1212 AD and it seems compatible, but my units still move while in guard mode if i issue e.g. a firing order and the enemy moves