RimWorld

RimWorld

618 ratings
Camping Stuff
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
57.582 MB
25 Sep, 2018 @ 9:38pm
7 Jul @ 7:18pm
12 Change Notes ( view )

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Camping Stuff

Description
Original mod by Nandonalt[ludeon.com]

Do your colonists really just need a home away from home: like that time the trade caravan got ambushed by a surprisingly useful pirate/ tribute/ organ holder/ future arm chair, or that time that the offsite miners decided that the best way to deal with the absolute horror of sleeping under the stars for a few nights was to stab the nearest muffalo, or the time when your best sniper just lost it and sad wandered into a turret nest? Camping stuff can help! Using groundbreaking open-source technology, this mod adds a portable tent item that creates walls and doors when installed and removes them on uninstall, allowing your colonist to truly experience all that your world has to offer. Talk to your subscribe button about Camping Stuff. Camping stuff: for when the outside isn't inside-y enough. Warning: this mod contains tents, common side effects of tents include: making caravanning more enjoyable, making incident maps less annoying, fewer mental breaks, happier colonists, and capturing that one guy. If you encounter errors, bugs, defects, or conflicts, please seek the nearest bug reporting mechanism at your earliest possible convivence and provide as much detail as possible.

This new and improved version of Camping Stuff has been rewritten from the ground up to make tents more accessible at all stages of the game as well as bring the experience of using tents more in line with how the vanilla game behaves.
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Deployable Tent
Tents consist of several items that must be put together in order to form a deployable tent
  • A tent bag item to hold all of the parts. Items packed in this bag can be removed/ replaced/ upgraded at any time and will be returned to the ground if the bag is destroyed.
  • A tent cover. Each cover (Small, Medium, Large, Long) decides the shape of the spawned tent and the number of tent poles the tent requires.
  • A number of tent poles. These can be created from both woody and metallic materials (or just plain wood logs in a pinch) and can be mixed and matched as desired. Packed poles influence beauty and HP of the tent walls when the tent is installed.
  • Optionally a tent mat can be packed which causes the tent to be installed with a +1 beauty floor (assuming that the install location doesn't already have an existing floor).

Each item is packed into the bag with a right click action, similar to lances or neurotrainer work: with a colonist selected, right click the tent part, select "Pack into bag", and select the bag that you'd like to pack the item into. To install/ uninstall a tent simply click the install/ uninstall button like you would with any other building of furniture item.

Once deployed, tent walls and doors are fairly fragile and most likely won't stop raiders or angry animals. If the walls/ doors happen to be destroyed, they can be repaired when the tent is in the uninstalled by right clicking the tent bag (or the cover if it has been uninstalled).

Item
Cost
Work
Made at
Notes
Tent pole
5 Wood / Metal ea
500 single, 2000 bulk
Smithies (single, bulk), Crafting Spot (single)
Can be used as a melee weapon
Tent bag
25 Fabric / Leather
2500
Tailoring Benches, Crafting Spot
Small cover
100 Fabric / Leather
10000
Tailoring Benches, Crafting Spot
4x5 tent
Medium cover
200 Fabric / Leather
20000
Tailoring Benches
7x7 rounded tent
Large cover
275 Fabric / Leather
27500
Tailoring Benches
9x9 tent with rooms
Long cover
250 Fabric / Leather
25000
Tailoring Benches
9x7 tent

Portable Stove
  • Can be found on Architect/Temperature.
  • Requires 50 steel, 2 components, and 10 chemfuel.
  • A better version of the campfire, but the fuel is chemfuel (holds 10).
  • Can be uninstalled/reinstalled.
  • Can be used to cook all of the same things a campfire does and to heat up spaces.
  • Isn't powered by batteries but requires the electricity research to build.
  • Texture made by user Deon.
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Please report any unusual behavior of any of these objects, especially the deployable tent.
Also, I would like your feedback on balancing so the items aren't so overpowered.

Enjoy!

Ludeon Forums link: https://ludeon.com/forums/index.php?topic=45944
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Credits:
Nandonalt- Original author
Vaniat- Special shout out for getting a b18 version on steam (and not kicking me out of the comments section)
The Rimworld Discord- for being wonderful people
All of the patient people that left kind and supportive comments in my dev blog

Github link for non-steam users[github.com]
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To-Do's:
  • Features:
    • Portable electric cook-top/hot-plate/griddle
    • Chemfuel lamp/lantern
    • Backpacks
    • Fix item list bloat
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Known incompatibilities
  • None - but if I missed something feel free to let me know in the comments
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FAQ
Q: Is it save game compatible?
A: I'm actually not sure: I don't know of any hash collisions so I'm pretty sure you can safely add/ remove the mod with the usual warnings about adding/ removing mods.

Q: I found a bug/issue/problem, where should I report that?
A: I have a discussions page just for that, it's pinned, but here's the link anyway:
Bug Reports.
Q: What if I want to leave my bug/issue/problem in the comments section?
A: Bug reports in the comments section will be ignored, deleted, or I might just make fun of you for not reading the FAQ. In any case, until your issue is properly reported in the bug reports discussion, I WILL NOT investigate it.

Q: Is it compatible with XYZ mod?
A: I have no idea, I'm going to guess probably, maybe, possibly. As I don't have time to test every mod for the game, I would appreciate if you would test that for me, if it works fantastic! If not drop me a bug report and I'll look into it.

Q: Where do I make these wonderful new things?
A: I added a table above, just for you!♥
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For more camping furniture, check out Caravan Gear by Thom Blair III / Jellypowered
Popular Discussions View All (2)
240
26 Oct, 2021 @ 7:46am
PINNED: 1.1+ Update/ Overhaul
Alias
107
52 minutes ago
PINNED: Bug Reports
Alias
524 Comments
Alias  [author] 3 hours ago 
@All, tent bags are bugged. I think I know what/ where it's broken but may need a day or two to get it implemented.
MoonShadow_Ara 8 Jul @ 12:17pm 
Thank you a lot! :)
Scout Gaming 8 Jul @ 2:53am 
hugeee
Alias  [author] 7 Jul @ 7:54pm 
@All, did update. I did sneak in some new features and fixes (like a fine tent mat/ floor for picky nobles). I'll be the first to admit I'm rushing a bit to get everything out before 1.6, so feel free to let me know if something isn't as fixed as I thought it was.
Kaz the Mercenary 25 Jun @ 7:17pm 
You're amazing, and thank you.

We're ALL going to want this for the new campsite stuffs.
Alias  [author] 17 Jun @ 6:48pm 
sigh , and so it begins... Updates are planned for all my mods and are actively being worked on
Scout Gaming 17 Jun @ 3:20pm 
Do update, peak mod
Alias  [author] 14 Mar @ 6:44pm 
@WarKittyKat, Actually pretty easy, it's one of the things I planned for when I overhauled the mod (that and sterile flooring). I've got some other (non-modding) projects I want to wrap up fist, but it is high on my list for the next time I work on the mod.
WarKittyKat 14 Mar @ 3:17pm 
How hard would it be to add a "fine tent mat" item to this? I can figure out how to edit the XML to label the tent mat as a fine floor, but it would be fun to have a fine floor version for travelling royalty. Right now they get pissy if you take them out to trade and have to set up camp.
Alias  [author] 13 Mar @ 7:50pm 
@Kobold Kween, unfortunately no, not without a significant amount of re-work to the mod.

If it's a single item you're looking for, might I suggest AOBA's tent mod ?