Total War: SHOGUN 2

Total War: SHOGUN 2

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Scope's Extended Ninja Units for Hattori and Tokugawa Clans.
   
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29.676 MB
11 Jun, 2013 @ 6:29pm
5 May, 2016 @ 12:42pm
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Scope's Extended Ninja Units for Hattori and Tokugawa Clans.

In 1 collection by Scopeh
Scopes Ninja experience collection.
3 items
Description
Latest Version 1.1.0 - *OPTIONAL* Encyclopedia Files now Online as seperate download[www.gamefront.com]

Note: This is a standalone mod, but is designed to work best when used with Scope's Ninja Hero mod[/b] - which add's Hattori and Tokugawa Clan specific Ninja Heroes, with custom skins and abilities far beyond the Hanzo's Shadows DLC unit.

*PLEASE CLICK CHANGELOG FOR A FULL LIST OF CHANGES THIS MOD MAKES*

About


This mod is not a drastic overhaul, but a subtle enhancement designed to improve the experience of playing as one of the two Ninja orientated clans - The Hattori and Tokugawa; by adding a new ninja unit for these factions, making Ninja units available much earlier in the Campaign and by tweaking existing Ninja units. These adjustments to the existing Hattori and Tokugawa Kisho Ninja, add/improve everything from Campaign map stealth (no need to hide in forests to launch ambushes if you have a full group of ninja!), to wilderness survival (immunity to attrition), and the ability to hide easier during battles. I have also added custom skins, and upgraded the models (especially those of the unit leaders) for Hattori and Tokugawa Kisho Ninja.

I have also upgraded all Kisho Ninja and the Hanzo's Shadows units to use the Higher polycount FOTS models/skins.

Although The Tokugawa and Hattori boast specialising in the use of battlefield Ninja, they only actually had acess to one ninja unit unless you had the Ninja Hero mod, Or bought the later released Saints and Heroes DLC (which provides a rather generic and poor attempt at a Ninja Hero unit).

This mod changes that by introducing a new Ninja Initiate unit - The Monomi Ninja



Making up the majority of ninja-recruits hailing from amongst the Iga-sokoku-ikki's rural villages are Monomi. These initiate Ninja are not necessarily professional soldiers at heart, and for the most part are farmers and peasants whose practice of Ninjutsu is fueled less by a desire for martial prowess, and more by a need to defend their lands from invaders and to rebel against the feudal overlords who would seek to enslave them.

Wearing light to no armour, they are often used for scouting and reconnaissance as they lack the equipment and training of the higher ranking Jonin (senior ranking ninja), who make a profession out of harvesting the heads of their enemies rather than crops.

They are not completely defenseless, or without heart however. What they lack in martial prowess, they make up for in stealth and cunning. Going toe-to-toe with Samurai is not a good idea, but Ninjutsu's teachings of guerilla warfare tactics allows them to fight back by launching ambushes from tree's and tall grass to lay-low a superior foe without the rituals of direct combat.

Their belief in the ideals of the Iga-republic and the Hattori clan; or in the case of those siding with the Tokugawa, the acceptance shown by their ruling overlord, imbues these men of Iga and Koga with a sense of fighting for their very freedom and will often continue to do so when most of the other conscripted ashigaru have fled in shame.




This unit is available from the start of the Hattori and Tokugawa Campaigns only, recruitable from the Level 1 Fort. Its stats are comparable to that of the Loan Sword Ashigaru, but with much stronger morale and the ability to use stealth and kisho deployment. They are not as strong as fully fledged Kisho Ninja, not just stats wise but they lack more specialised equipment such as firebombs and flashbombs. However they are dirt cheap to produce (as cheap as ashigaru) and their upkeep is just as low. Every upgrade to your fort also allows you to recruit them with more experience levels - giving you access to an early stage ninja unit until you have teched your way up the Stealth Chain.[/b]

Hattori and Tokugawa Kisho Ninja Changes



The first Noticable change with the Hattori and Tokugawa faction Kisho ninja, is that they have undergone a visual overhaul. Gone are the Mogami-Do Curaisses and Shoulderguards. They have been replaced by campaign Ninja Models using three possible base skins of different shades, and various leather curaisses and shoulderguards.

Even more dramatic as in the picture above are the unit leaders, who now use the FOTS boshin ninja model, with a custom color scheme for both factions.

The change is more than just skin deep though...



The stat increase is subtle but more than enough to make these bad boys even meaner. They already outmatched Armoured Katana Samurai when toe-to-toe, so careful consideration was taken when increasing stats further.

Melee attack, Armour, Accuracy, Reload-Skill and Ammunition (increase to 11) have all been increased.

The Stealth Chain of buildings now awards the Hattori and Tokugawa Ninja Heroes much more experience, being able to recruit level 2 Kisho Ninja from the moment you build a Criminal Syndicate, and level 3 once you build the Infamous Mizu Shobai District - This is before you take into consideration buffs from Regional buildings like then Mountain hideout!

Some of the more interesting Changes to the Hattori and Tokugawa Kisho Ninja are passive abilities

The goal was to make the Kisho units more unique without turning it into a hero unit, and I think I have accomplished just that.

  • Hattori and Tokugawa Specific Kisho Ninja now have the following passive abilities -

  • Better hiding ability -
[/b] The unit can now hide in Scrub, Long Grass and Forestry more effectively than *ANY* other unit - this means that the enemy will have to get much closer before spotting the unit.

  • Campaign Map Stealth - Units with this ability can hide on the campaign map without the aid of forests! This will make for some interesting stratagems, as an army comprising only of Hatt/Toku Kisho Ninja, Monomi Ninja, and Hattori/Tokugawa Ninja Hero (from mod), and any other units with camp. map stealth will be able to easilly ambush enemy armies allowing for 360 degree deployment around a surprised enemy!

  • Wilderness Survival - it is widely known that Ninjutsu taught wilderness survival skills so that a ninja could avoid capture but to the elements of the wild for as long as needed. Hatt/Toku Kisho Ninja are immune to attrition when in Enemy Territory during winter months.

    Other Visual Changes

    I have upgraded the unit leader model of the default Kisho Ninja, and of the Hanzo's Shadows to use the new FOTS Model/Skin.



    It was lazy of Creative Assembly to release Hanzos Shadows with the old campaign map level 3 ninja, there is already a much better mesh in the game files. I have corrected this, and you can really see the difference in quality between the two.

    New addition V1.1.0 - Merging of Hattori Aesthetic Upgrade



    Replaces Hattori Ashigaru/Samurai Unit leaders with varying Ninja Models to better represent Hattori's use of ninja scouts to allow stealth deployment of units.

    Enjoy!
  • 124 Comments
    Yukio Matsuda 3 Sep, 2024 @ 5:58am 
    Hello Scopeh!

    I'm a great fan of your work and still use your mods in 2024. You also published a great Hattori daimyo reskin on TW Center https://www.twcenter.net/forums/showthread.php?554976-Scope-s-Ninja-Daimyo-for-Hattori-Campaign-(With-custom-Skins) . But it seems like the download link has expired.

    Could you please upload this mod to Steam? I would be happy to test it!
    ardypangihutan1 14 Nov, 2022 @ 4:30pm 
    Thanks for the mod. A fun new Hattori experience .I replaced overpriced labeled Hattori units with cheap but deadly on-job-training ninjas, focusing on agents and forging alliances. The whole campaign becomes proxy wars. In the seizing Kyoto I'd rather call my clan Hattori commonwealth instead of Hattori Shogunate. LOL
    GPM 23 Apr, 2021 @ 3:31am 
    Thank you. I used the grey mask as a ninja agent mesh.
    Scopeh  [author] 22 Apr, 2021 @ 12:25pm 
    Go ahead - be my guest to use the mesh :)
    GPM 4 Apr, 2021 @ 2:55am 
    Hey Scopeh, its been a long time!. Would you mind if I used your ninja mask mesh in one of my mods? Credit will be given.
    UncensoredAngel 27 Mar, 2021 @ 2:45am 
    Unit Leaders are the same as vanilla
    General Pants 26 Mar, 2020 @ 7:11pm 
    I have just started to use this mod, having been steered to it by a trusted gamer. So far I love it! Having the Monomi early in the game makes gameplay much more fun and interesting. I haven't explored the skins much, but from what I have seen they are great! I plan to see if I can mix these skins with other reskin mods (Vastator, Merwanor) without actually altering the mods (load order *should* do it). Anyway, this mod represents a great deal of time and thought, and it deserves being given a chance!
    Justin 15 Jun, 2019 @ 7:49am 
    Hello , first off thank you for your mod . I love it ! Having said that I do have a request of sorts , would it be possible for you to make all the units look like ninjas ? I'm well aware that there's already a mod ( or 2 ) that does just that but they do not share the same quality as your mod . Anyways , I understand if you can't but I'd be most grateful . Thank you again and keep up the good work :)
    Scopeh  [author] 10 Apr, 2019 @ 10:47am 
    gestalt sorry for the late reply, please feel free to use so long as credit is given. :)
    Gestalt 14 Feb, 2019 @ 2:59am 
    Hey Scopeh!

    Could you allow me to adapt the units to Master of Strategy mod as a submod? I started modding 3 months ago and it is my little passion. Don't worry about credit, I 'll have your name and mod in the description.

    Hope you understand and give permission.

    Thanks.