Airships: Conquer the Skies

Airships: Conquer the Skies

32 ratings
No AI Bonus Tech (True Tier 0 Starts) +No Alliances
   
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Type: Mods
File Size
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242.794 KB
26 Sep, 2018 @ 12:18pm
1 Change Note ( view )

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No AI Bonus Tech (True Tier 0 Starts) +No Alliances

Description
Removes the bonus techs given to the AI and prevents them from forming alliances. With this mod you can enjoy true Tier 0+ starts with everyone on the same playing field, tech wise. For reference this is the number of bonus starting tech the AI had based on difficulty:

Easy = 0
Medium = 0
Hard = 3
Very Hard = 5
Imperial = 6

NOTE: This version was created to solve a compatibility issue with one of the biggest mods (No Alliances) as we both modify the same file. I have a version with alliances allowed as well. If you would like a custom version with tweaks also just ask.
6 Comments
Aeryck 29 Aug, 2022 @ 4:37am 
Did not work for me. AI Came at me with a fleet of cannon, deck guns and steal armor right away. Verified enabled before start.
Lung 12 May, 2019 @ 5:25pm 
oh my god thank you, you're a hero.
JabZ 26 Oct, 2018 @ 12:12pm 
finally had so much trouble with the AI being way to strong when starting at Tier 0 (i am not joking here)
TemplarGrey 29 Sep, 2018 @ 8:22am 
Ok. Thanks! Now i'm definitely subscribing to this.
Grimxonic  [author] 28 Sep, 2018 @ 7:13pm 
@greysongaming22 Yep whatever tier you start the game on, that is the tier everyone starts at. You/the AI can still get free techs by choosing them as your arms bonus however.
TemplarGrey 28 Sep, 2018 @ 4:14pm 
Does this work for all the tech starts? (Example: Tier 1 tech start, everyone starts with tier 1)