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@Aequinoctis I've met a rather interesting bug in my last playthrough and can't imagine what other mod causes it.
I've used the "random splinter" start and met a materialist FE which gave me a synth pop in which they saved the crews consciousness. This pop is treated as a robot in most cases (modifing, rights, has upkeep) but it has some weird interactions.
It grows like "normal" organics do, as long as there's space on the planet, getting bonus to growth from food but not from other growth speed modifiers (I have nothing increasing robot buildrate to check this modifier).
It also doesn't migrate on its own, so it's a robot that way again.
[JP localize patch]Splinter Colony
Note: this patch overwrites english .yml files, so original (english) text is unavailable while it is active.
I have updated the splinter_events_setup file as suggested.
May I upload my Japanese localized patch?
Aside from it, I found some country name will be English always.
If player empire is human portrait and sprinter colony is militarist, its name will be changed to "Commonwealth of Man". Even if I didn't select English or my .yml file tell other name.
Would you like to consider to modify line 893 in splinter_events_setup.txt?
Changing "Commonwealth of Man" to "EMPIRE_DESIGN_humans2" will work.
Thanks you in advance.
@MasterOfGrey: Thanks, I will test that out.
@Tavmminqat: Adding in support for Mechanist and some of the other civics is also on my to-do list.