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Ok, everything is clear :)
Thank you for your time and best regards.
No need to program or change the script, just change the setting in Custom Data and press Recompile.
This script connects Airtight Connectors on its grid, then opens doors on its grid.
If you want doors on other grid opened, use this script on that grid too.
Grid A and Grid B both have this script
Grid A aligns connectors with Grid B
Grid A and Grid B connect connectors
Grid A and Grid B open doors
If Grid B doesn't have script, Grid B doesn't open doors but connectors still connect
Thank you very much for the updates :)
I can not program but I think I can do it :)
I do not know if I understood correctly that one script, for example in a station, will serve ships equipped with Airtight Connector? and on ships does not have to be a script anymore?
Correct me if they are wrong.
Again thank you very much.
Simply put the keyword 'crossGrid' into the Custom Data of any one connector on the grid you want the script to find. It will find all connectors and doors on that grid now.
Since the script is intended to run on both grids for VCZ Connectors, it is a setting called crossGridKeyword . I would recommend changing that setting so only one script controls that grid.
Programmable Block A on Grid A > set crossGridKeyword to 'crossGridA'
- Insert keyword 'crossGridA' into connector on sub-grid or parent grid
- Programmable Block A now sees and controls connectors and doors on that grid
Programmable Block B on Grid B > set crossGridKeyword to 'crossGridB'
I noticed that a small program block connected by a large rotor with a small head does not see the Airtight Connector: (using your script I do not know if this is an error.
Greetings.
Door Airlock-0.5 [Main:Inner]
the decimal is the distance the door opens and the rest is self explanitory. That is for the airlocks.
For basic doors the tag is 'Autodoor'
I could make something similar but it would require sensor(s) within range of the doors.
I would save the empty areas between the doors as airlocks and open one door or the other based on where you are looking and the status of the other door.