Age of Wonders III

Age of Wonders III

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Lev - Racial T4 Units
   
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4 Oct, 2018 @ 3:02pm
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Lev - Racial T4 Units

Description
This mod allows the production of a T4 unit in cities (you will need to build the palace) :
- human : deep lord
- dwarf : stone giant
- orc : glutton
- high elf : king shock serpent
- tigran : phoenix
- halfing : golden dragon
- draconian : fire dragon
- frosting : frost dragon
- goblin : obsidian dragon
- necromancer (all races) : bone dragon
This mod works better if the dwelling parameter is set on "none" in the RMG.

Screenshoots are in french but this mod works with all languages.
9 Comments
KnightGabriel 6 Aug, 2020 @ 10:55pm 
I guess I can see the resemblance for each t4 units:
Humans get deep lord as their race has naval related bonuses such as mariner and apparently make good navies i guess
Dwarves get stone giant because it is a rock and rocks are big, sturdy, and hard to knock down and because they love mining(I think).
Orcs get glutton because they had a racial unit just like that in aow2
High elves get a king shock serpent because they have a lot of shock related damage bonuses
Tigrans get phoenix for obvious reasons
Halflings get a golden dragon as it can represent their optimistic and bright nature, after all their expansion is called "golden realms"
Draconians get fire dragon for obvious reasons
Frostlings get frost dragons for obvious reasons
Goblins are the only one that don't make sense to me. A king reed serpent would've been much better suiting to them, as they are green-skinned and have poison/blight related damage/resistances.
Quaranir 4 Jun, 2019 @ 12:43pm 
Orcs got Gluttons because they had a unit like that (a massive fat orc who ate enemies) in AoW2.

Human, High Elf and Halfling choices are weird indeed.
Golden Dragon really should belong to High Elves.
cedric.yvon 4 Jun, 2019 @ 12:15am 
Merci, ça rend les Tigrans attractifs maintenant a haut niveau. Et les demi elf aussi.
Joli reéquilibrage des races via le T4.
:steamhappy:
Zurea 19 Mar, 2019 @ 2:44pm 
I'm a bit confused as why the
humans get the deep lord
orcs get the glutton
high elves get the king shock serpent
and finally
halflings get the gold dragon.
pipo.p 20 Oct, 2018 @ 1:24am 
Adding a new unit to the game, a kind of "Tom Bombadil" AoW2 Leprechaun proficient with the new Wild Magic (I'm sure that I saw a Leprechaun in some mod adding new units), would allow for giving Golden Dragon to Elves and removing King Shock Serpent.
honker 17 Oct, 2018 @ 5:40am 
Hei, maybe for high elf - phoenix, for tigran - obsidian dragon and for goblin - king shock serpent?
PXR5 16 Oct, 2018 @ 6:03am 
Can you tell us why dwelling parameters have to be set to none? Are the neutral stacks too strong?
The Numi 12 Oct, 2018 @ 12:52pm 
This is a cool mod I like, just cause I felt the restriction you had with your race was bit of a shameful thing. I always found the racial units more interesting/fun, especially when they gain different things from the classes, than solely class/dwelling armies by the end just cause your race lack high tier units. Few of the class based T4 units interested me as well.
glythe 7 Oct, 2018 @ 5:58pm 
Could you make a version of this that doesn't include the halfling DLC?