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Balanced Spiders
   
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6 Oct, 2018 @ 9:34am
16 Apr, 2019 @ 7:10pm
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Balanced Spiders

Description
This is just a simple and quick mod I threw together because I'm tired of seeing Blood Spiders dealingr as much damage as a Shek Hundred Guardian wielding a Fragment Axe.

I reduced the damage that both Skin Spiders and Blood Spiders do by half, while doubling their number to somewhat maintain the default balance.

This is originally something I would have just stuck in my complete overhaul(way later), but thought some people might like to have.

EDIT: Spider squads are now increased by half instead of double.

WARNING: I doubled the squad sizes of the spiders, so you won't come across them any more often but when you do, there will be twice as many. This means up to 60, SIXTY, spiders in certain squads. On average 15 or so per squad.

I do not yet know the consequences on the performance of the game nor the impact to other NPC squads. If you find anything exceptionally out of the normal, let me know.
12 Comments
DropInOta 28 Dec, 2021 @ 2:05pm 
Any chance you could fix their hitbox for crossbows? It's near impossible to hit them with one even at max stats. If you can do that you would genuinely be my hero.
fudgemuffinator  [author] 16 Apr, 2019 @ 7:15pm 
Okay, I've reduced the squad size. Now there will be 25% less spiders than previously.
Yaltiaj 16 Apr, 2019 @ 2:45am 
Tbh doubling the spiders and halving their damage would probably just make them harder. Sure they do half but now you are taking heavy damage much more often.

Maybe if the squad size was increased by 25% rather than double it'd be fine but that's just me.
The_WatcherTM 17 Jan, 2019 @ 6:09pm 
if it was not double then i would go for the mod.
ChromePlate 5 Jan, 2019 @ 6:15pm 
yeah doubble is a bit much i think too, but anything that stopps the one shotting of my people is good. (i do not have good armor yet)
Skarne 15 Oct, 2018 @ 5:05pm 
While I do appreciate this mod I do think that increasing the amount of blood spiders does balance stuff out, though personally I think double is a little much. still great mod
Mr.Taco 15 Oct, 2018 @ 1:10pm 
its cool bro i appreciate your work and ty for making us something so we dont have to! have a great day sir!
fudgemuffinator  [author] 15 Oct, 2018 @ 7:31am 
@cougar206 This is really just to stop the blood spiders from hitting like a truck. Yes, spiders are blind, but not everyone rolls around in stealth all the time.
As I said in the previous post, I'm just trying to reduce spider damage in a balanced way until I release a total balance overhaul.
fudgemuffinator  [author] 15 Oct, 2018 @ 7:30am 
@psanhueza There's no chance of being able to add anything special to attacks with the current tools available. As far as making the spiders attack faster, which, I'm guessing you mean more often. That's a little complicated. Attacks are related to the attack stat. The difference between the attackers attack stat and the defenders attack stat determines how many attacks are given. For example, if you have 40 attack and the blood spider has 30, then you will attack two times for every one that the spider does.
So, I could increase the spider attack stat so they attack more frequently, but that would also lower your block chance significantly. This would also begin to have negative effects on other squads.
This was intended to just be a simple mod to reduce spider damage in a balanced way.
Anything more will be in my overall balance mod.
Mr.Taco 13 Oct, 2018 @ 2:58pm 
i wonder even adding a burning effect or acid affect to the spider's attack is possible seeing as we have those already in the game