Source Filmmaker

Source Filmmaker

113 ratings
Katsu - SK
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
46.878 MB
6 Oct, 2018 @ 12:16pm
6 Oct, 2018 @ 12:47pm
2 Change Notes ( view )

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Katsu - SK

In 1 collection by The B0tler Did It
RPGShoulderDevil's Senran Kagura Models
10 items
Description
Model's a bit screwey due to bone limits; Read description for notes on usage!

Credit to:
Tamsoft, XSEED Games, and Marvelous (USA) for Senran Kagura, the series the character is from.
Skeegie didn't get the model, but I'll plug him anyways: https://www.deviantart.com/skeegie !
_____, SilverToaster | ラムちゃん, and digg631 respectively for the excellent pictures 5 and 6.


Katsu, from Senran Kagura! The series is a 3D beat-em-up video game, with an emphasis on hot ninjas and slightly extreme attack techniques. (Haven't played much personally, but the characters were appealing enough to bring over to SFM.)

Included is Katsuragi, everyone's favorite blonde perv. I'm sure she'd be much more attractive if she weren't such a nutcase, and if the name rolled off the tongue better, but that doesn't matter. Included is the regular school uniform without a button, and the "I just woke up 2 minutes ago" white un-buttoned-up shirt and skirt. Also within: the ninja boots, with the saws and spurs and splits and all sorts of tricks and bobs to use!

Notice: Due to the unreasonable amount of bones the model has for hair, skirt, shirt, etc. The model's split into several parts to use the bones! The base model has minimal bones for clothes but everything for the face and hair; use the "Outfit Only" model, and parent it to the appropriate bones if you wanna use the bones correctly! ("Skirt Root" goes to "bip_hips")

And again: This model has jigglebones! That means if you find yourself unable to move the hair/skirt/shirt/etc. for some reason, it's unavailable because of the jigglebones! Try "Utilities->Bake Procedural Bones" to turn them off!

The model(s) come(s) fully rigged, with just bones for about everything, and plenty of facial flexes! Also included this time: A cel shader lightwarp as well as toon outline (able to be disabled as a skin), and jigglebones for the hair, outfit, and curves!
Phong effects should work fine, for the most part, as should the textures.
The models include bodygroups for damaged/ripped clothes, including the legwarmers, skirt, and tie, as well as models for her ninja boots.

I take requests and commissions on models and posters, just hit me up and ask! Open to all feedback, on the model or the artwork! Please post issues you find, or just comments on the model!

Great to have you stop by. Have a great one, and keep going on. We're rooting for you.

Or, if you want to make a lucky man's day, send a tip or a sub to my Patreon! Thank you!
https://www.patreon.com/RPGShoulderDevil
Popular Discussions View All (2)
8
14 Dec, 2020 @ 1:50pm
Suggestions, Bugs, and Others
The B0tler Did It
7
12 Aug, 2019 @ 10:42am
Artwork
The B0tler Did It
29 Comments
7ᴇᴍᴘᴇsᴛᴲ 12 Dec, 2023 @ 11:01pm 
huge tiddies
Sonic 21 Oct, 2021 @ 10:07pm 
She had texture errors
Glitchtrap Pitbunny 21 Nov, 2019 @ 3:11pm 
oh! shes one of my favs! can you please port her to gmod cause sfm wont let me do anything
and cause i like her, and others too
miroshi 31 Jul, 2019 @ 10:26am 
how do you control her hair?
Opium Prime 11 Jul, 2019 @ 10:26am 
waoh so cute. Really need one for gmod.
Skullbro 7 Apr, 2019 @ 12:30am 
PLEASE add IK rigging to the model
80sRetro_Kun 22 Jan, 2019 @ 6:59am 
this girl is so not nice with asuka :/
Artuurs|RipMinnie=( 26 Oct, 2018 @ 1:25am 
''and I didn't want it being used for less scrupulous reasons'' you idiot, thats not your character to have a say on the matter, and she is litearly a fanservice character, created SPECIFICALY FOR SAID REASONS
Bigfoot (REAL!!!) 22 Oct, 2018 @ 11:11am 
best girl is here
The B0tler Did It  [author] 11 Oct, 2018 @ 7:55am 
@Ben24x7 Oh, I'm sorry, did you just imply that was unlikely, cuz you'd best think again. Recently broke off from him (not a "falling-out", we just mutually split) and figured out how to grab and fully port the models myself. He was a big help, especially with flexes, though I can now work with any of them at any given time.

Either way, thank you for the appreciation. Makes the task a bit more worthwhile.