Transport Fever

Transport Fever

41 ratings
Terrain-map
   
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Asset: Brush Asset
File Size
Posted
6.849 MB
7 Oct, 2018 @ 6:54am
1 Change Note ( view )

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Terrain-map

Description
Can be used to apply detailed structures to existing terrain.
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Step 1: Define the outline of the structure in 'plan' mode.
Step 2: Select the desired structure and other parameters.
Step 3: Click 'Apply' to create the structure.
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WARNING: This tool can cause a heavy performance impact when it's applied.
The color of the outline indicates how bad it's going to be
15 Comments
cpu | skully  [author] 16 Dec, 2018 @ 9:34pm 
Kann ich mir wirklich nicht erklären, ich hatte das noch nie... Falls du es irgendwie reproduzieren kannst, gib bitte bescheid :)
wicked 16 Dec, 2018 @ 2:48pm 
Sorry for the triple post: Just managed to fix it.

SOLUTION: Everytime I clicked "plan" a random placed outline showed up. So I clicked "reset". I did this until no random outline was placed anymore. After I did this, I could plan as expected. I had to do this about 20 times.
wicked 16 Dec, 2018 @ 2:30pm 
and reset doesnt work. When I click reset and click plan again, a outline is placed instant somewhere on my map.
wicked 16 Dec, 2018 @ 2:29pm 
Awesome mod, but I have a very strange behavior. :( when ever I plan the outline, it just puts the outline wherever / or all over the map.. I cannot define the outline the way I want. it is very random placed. Once it worked, and I need to get this mod back to work :/
cpu | skully  [author] 5 Dec, 2018 @ 8:23am 
Looks nice :)
cpu | skully  [author] 14 Oct, 2018 @ 6:21am 
thanks for the well written explaination. The left part of the thumbnail is a rock-structure on american terrain, while the right side is a dune-structure on a quickly written desert terrain.

The original purpose of this mod (for me) was to make selfmade maps look better. usually, when you take a heightmap from terrain.party, the heightmaps are not very well defined and look washed up and boring. This mod adds some spice.
A Guy Called Pi 14 Oct, 2018 @ 5:22am 
I've tried it with the satellite overlay I use on my current map, but unfortunately it's virtually useless on the satellite texture as it overrides all other terrain textures.
A Guy Called Pi 14 Oct, 2018 @ 5:19am 
Okay what it does is, it adds detail to the terrain by adding bumps and ridges. You draw an outline, it generates a certain type of height distortion within that area. It doesn't change terrain colour like the mod's thumbnail implies, but the terrain looks quite lovely with these structures applied.
A Guy Called Pi 14 Oct, 2018 @ 5:12am 
I'll try it in my game and report on what it actually does.